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Chore: Move configs to their own files, load dynamically (#98)
* Move configs to their own files, load dynamically * Update lua/cfc_random_spawn/sv_config.lua Co-authored-by: StrawWagen <64710817+StrawWagen@users.noreply.github.com> --------- Co-authored-by: StrawWagen <64710817+StrawWagen@users.noreply.github.com>
1 parent be60497 commit cc2680d

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41 files changed

+2756
-2770
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CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_aknevo"] = {
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spawnpoints = {
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{ spawnPos = Vector( 4346, 4523, 0 ), spawnAngle = Angle( 0, -157, 0 ) },
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{ spawnPos = Vector( 4068, 5110, 0 ), spawnAngle = Angle( 0, -112, 0 ) },
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{ spawnPos = Vector( 4031, 3642, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3608, 5122, 0 ), spawnAngle = Angle( 0, -67, 0 ) },
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{ spawnPos = Vector( 3659, 3645, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 3326, 4527, 0 ), spawnAngle = Angle( 0, -22, 0 ) },
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{ spawnPos = Vector( 4026, 3040, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3659, 3045, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 4025, 2331, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3646, 2332, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 3647, 2015, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 4033, 1409, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3653, 1408, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 4029, 706, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3659, 702, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 4035, -128, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3647, -97, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 3650, -220, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 4031, -993, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3647, -996, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 4034, -1376, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3652, -1376, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 3332, -1443, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
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{ spawnPos = Vector( 2719, -1458, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
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{ spawnPos = Vector( 2586, -1442, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
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{ spawnPos = Vector( 4053, -1884, 0 ), spawnAngle = Angle( 0, 135, 0 ) },
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{ spawnPos = Vector( 3554, -1859, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 1693, -1465, 0 ), spawnAngle = Angle( 0, -90, 0 ) },
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{ spawnPos = Vector( 2713, -1878, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 1820, -1861, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 988, -1861, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 541, -1861, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 4580, 4033, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 3101, 4023, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 854, -866, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 857, -610, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 859, -289, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 865, 736, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 847, 1313, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 847, 1761, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 851, 1954, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 827, 2304, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 838, 2913, 0 ), spawnAngle = Angle( 0, -180, 0 ) },
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{ spawnPos = Vector( 434, 1311, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 421, 1758, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 421, 2910, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 413, 3423, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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{ spawnPos = Vector( 1218, 3486, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 1633, 3487, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 2812, 3629, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 3434, 3637, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 2333, 3554, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 3143, 3627, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 1424, 3487, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 4425, 3650, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 4552, 3652, 0 ), spawnAngle = Angle( 0, 90, 0 ) },
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{ spawnPos = Vector( 3637, 3290, 0 ), spawnAngle = Angle( 0, 0, 0 ) },
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},
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}
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CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_blesmont"] = {
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centerCutoff = nil,
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centerUpdateInterval = nil,
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pvpCenters = {
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{ centerPos = Vector( 7050, -7530, 8 ), overrideCutoff = 4000 },
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{ centerPos = Vector( 10429, -8922, 9 ), overrideCutoff = 4000 },
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{ centerPos = Vector( 3386, -8406, 8 ), overrideCutoff = 4000 }
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},
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spawnpoints = {
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{ spawnPos = Vector( 6925, -7964, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 7336, -7815, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 7338, -7247, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 6909, -7085, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 6533, -7957, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 7657, -7813, 3 ), spawnAngle = Angle( 0, 135, 0 ), pvp = true },
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{ spawnPos = Vector( 6562, -7117, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 6443, -8074, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 7657, -7244, 3 ), spawnAngle = Angle( 0, -135, 0 ), pvp = true },
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{ spawnPos = Vector( 5866, -7942, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 5736, -7814, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 5417, -7246, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 5222, -7813, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 5035, -7248, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 9085, -7814, 3 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( 9089, -7242, 3 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( 4841, -7811, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 4775, -7242, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 9466, -7807, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 9474, -7246, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 4456, -7817, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 9664, -7810, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 8835, -9675, 3 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( 9741, -7666, 239 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( 4075, -7244, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 9792, -8707, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 9275, -9679, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 8835, -10240, 3 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( 9801, -9225, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 3812, -7245, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 9659, -9670, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 3687, -7113, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 10364, -8006, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 9795, -9541, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 10437, -7237, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 10361, -8522, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 3533, -7848, 453 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 3685, -8908, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 10625, -7810, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 3687, -9226, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 9666, -10241, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 10365, -9353, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 3813, -9666, 3 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( 3693, -9541, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 3125, -7468, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 9794, -10374, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 3124, -7151, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 10362, -9801, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 2953, -7695, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 3111, -8809, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 3816, -10245, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 2987, -8672, 3 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 10366, -10243, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 3684, -10369, 3 ), spawnAngle = Angle( 0, -180, 0 ), pvp = true },
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{ spawnPos = Vector( 3118, -9514, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 2538, -8116, 3 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( 3112, -9959, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( 3112, -10408, 3 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }
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}
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}
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CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_bluehills_test3"] = {
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centerCutoff = 2000,
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centerUpdateInterval = nil,
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pvpCenters = {
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{ centerPos = Vector( 292, -1, 265 ), overrideCutoff = nil }
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},
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spawnpoints = {
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{ spawnPos = Vector( 1104.6744384766, 131.18112182617, 64.03125 ) },
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{ spawnPos = Vector( 385.55798339844, 157.09564208984, 64.03125 ) },
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{ spawnPos = Vector( 1272.7860107422, -485.29537963867, 264.03125 ) },
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{ spawnPos = Vector( 1117.4444580078, -1345.0144042969, 64.03125 ) },
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{ spawnPos = Vector( 1458.7664794922, -484.67016601563, 64.03125 ) },
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{ spawnPos = Vector( 971.29565429688, 401.40603637695, 264.03125 ) },
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{ spawnPos = Vector( 392.85052490234, 146.80117797852, 264.03125 ) },
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{ spawnPos = Vector( -456.48602294922, -442.73083496094, 264.03125 ) },
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{ spawnPos = Vector( 1148.5478515625, 90.367889404297, 456.03125 ) },
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{ spawnPos = Vector( -214.91020202637, -623.013671875, 64.03125 ) },
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{ spawnPos = Vector( -726.35272216797, -540.54400634766, 64.03125 ) },
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{ spawnPos = Vector( -809.68939208984, 1255.5084228516, 464.03125 ) },
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{ spawnPos = Vector( 425.38064575195, 1636.2911376953, 64.968605041504 ) },
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{ spawnPos = Vector( -974.1875, 130.53991699219, 128.03125 ) },
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{ spawnPos = Vector( -1357.5144042969, 1473.0662841797, 128.03125 ) },
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{ spawnPos = Vector( -1000.3621826172, 1044.5682373047, 464.03125 ) }
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}
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}
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CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_boreas"] = {
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centerCutoff = 3500,
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centerUpdateInterval = nil,
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pvpCenters = {
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{ centerPos = Vector( -4212, -6746, -6385 ), overrideCutoff = 4000 },
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{ centerPos = Vector( -2623, -3331, -6401 ), overrideCutoff = 4000 },
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{ centerPos = Vector( -9593, -8964, -10332 ), overrideCutoff = 4000 },
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{ centerPos = Vector( 709, 1704, -6411 ), overrideCutoff = 4000 },
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{ centerPos = Vector( -2609, 3392, -6187 ), overrideCutoff = 4000 },
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{ centerPos = Vector( -428, 5308, -6612 ), overrideCutoff = 4000 }
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},
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spawnpoints = {
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{ spawnPos = Vector( -4465, -7557, -6370 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -5055, -7454, -6384 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( -4782, -7695, -6372 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( -2969, -7603, -6356 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -5632, -5349, -6324 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( -6015, -5739, -6377 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -5445, -4925, -6313 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -2252, -7458, -6340 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -5559, -4504, -6315 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( -1426, -7666, -6367 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -730, -8004, -6363 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -5994, -2438, -6372 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( -4184, -2051, -6383 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( -4575, -1909, -6378 ), spawnAngle = Angle( 0, -119, 0 ), pvp = true },
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{ spawnPos = Vector( -5860, -2111, -6374 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -3725, -1875, -6385 ), spawnAngle = Angle( 0, -68, 0 ), pvp = true },
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{ spawnPos = Vector( -3092, -1635, -6389 ), spawnAngle = Angle( 0, -68, 0 ), pvp = true },
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{ spawnPos = Vector( -4943, -1525, -6365 ), spawnAngle = Angle( 0, -119, 0 ), pvp = true },
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{ spawnPos = Vector( -422, -3180, -6297 ), spawnAngle = Angle( 0, -117, 0 ), pvp = true },
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{ spawnPos = Vector( -983, -2640, -6382 ), spawnAngle = Angle( 0, -135, 0 ), pvp = true },
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{ spawnPos = Vector( -1279, -2187, -6398 ), spawnAngle = Angle( 0, -135, 0 ), pvp = true },
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{ spawnPos = Vector( 202, -3232, -6287 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true },
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{ spawnPos = Vector( -2499, -1223, -6384 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( -861, -614, -6289 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -1916, 191, -6243 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true },
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{ spawnPos = Vector( -7894, -11929, -10444 ), spawnAngle = Angle( 0, 135, 0 ), pvp = true },
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{ spawnPos = Vector( -8057, -12041, -10478 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -8267, -12039, -10472 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -8417, -12036, -10467 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 382, -233, -6111 ), spawnAngle = Angle( 0, 165, 0 ), pvp = true },
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{ spawnPos = Vector( -8998, -12036, -10462 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -9138, -12036, -10461 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( 429, 112, -6062 ), spawnAngle = Angle( 0, 135, 0 ), pvp = true },
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{ spawnPos = Vector( -9308, -12038, -10461 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -10581, -10755, -10330 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -9436, -12044, -10471 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -10605, -11011, -10362 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -4704, 1979, -5840 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -3861, 2020, -5946 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -4160, 2085, -5865 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true },
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{ spawnPos = Vector( -10649, -11320, -10415 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -414, 1250, -5943 ), spawnAngle = Angle( 0, -125, 0 ), pvp = true },
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{ spawnPos = Vector( -589, 1464, -5939 ), spawnAngle = Angle( 0, -149, 0 ), pvp = true },
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{ spawnPos = Vector( -5112, 2226, -5933 ), spawnAngle = Angle( 0, 57, 0 ), pvp = true },
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{ spawnPos = Vector( -10695, -11593, -10472 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -5433, 2552, -6008 ), spawnAngle = Angle( 0, 37, 0 ), pvp = true },
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{ spawnPos = Vector( -5077, 3780, -6144 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true },
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{ spawnPos = Vector( -4973, 4260, -6138 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true },
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{ spawnPos = Vector( -4135, 4641, -6168 ), spawnAngle = Angle( 0, -48, 0 ), pvp = true },
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{ spawnPos = Vector( -4601, 4752, -6193 ), spawnAngle = Angle( 0, -48, 0 ), pvp = true },
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{ spawnPos = Vector( -2633, 5966, -6429 ), spawnAngle = Angle( 0, -10, 0 ), pvp = true },
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{ spawnPos = Vector( -2711, 6600, -6506 ), spawnAngle = Angle( 0, -18, 0 ), pvp = true },
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{ spawnPos = Vector( -2415, 7027, -6550 ), spawnAngle = Angle( 0, -20, 0 ), pvp = true },
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{ spawnPos = Vector( 542, 6450, -5024 ), spawnAngle = Angle( 0, -95, 0 ), pvp = true },
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{ spawnPos = Vector( 280, 6904, -5073 ), spawnAngle = Angle( 0, -80, 0 ), pvp = true },
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{ spawnPos = Vector( -2352, 7583, -6570 ), spawnAngle = Angle( 0, -39, 0 ), pvp = true },
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{ spawnPos = Vector( -1755, 7691, -6566 ), spawnAngle = Angle( 0, -64, 0 ), pvp = true },
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{ spawnPos = Vector( 1398, 6728, -5007 ), spawnAngle = Angle( 0, -121, 0 ), pvp = true },
71+
{ spawnPos = Vector( -1327, 7921, -6466 ), spawnAngle = Angle( 0, -78, 0 ), pvp = true }
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}
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}
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1+
include( "gm_boreas.lua" )
2+
CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_boreas_night"] = CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_boreas"]

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