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| 1 | +CFCRandomSpawn.Config.CUSTOM_SPAWNS["gm_boreas"] = { |
| 2 | + centerCutoff = 3500, |
| 3 | + centerUpdateInterval = nil, |
| 4 | + pvpCenters = { |
| 5 | + { centerPos = Vector( -4212, -6746, -6385 ), overrideCutoff = 4000 }, |
| 6 | + { centerPos = Vector( -2623, -3331, -6401 ), overrideCutoff = 4000 }, |
| 7 | + { centerPos = Vector( -9593, -8964, -10332 ), overrideCutoff = 4000 }, |
| 8 | + { centerPos = Vector( 709, 1704, -6411 ), overrideCutoff = 4000 }, |
| 9 | + { centerPos = Vector( -2609, 3392, -6187 ), overrideCutoff = 4000 }, |
| 10 | + { centerPos = Vector( -428, 5308, -6612 ), overrideCutoff = 4000 } |
| 11 | + }, |
| 12 | + spawnpoints = { |
| 13 | + { spawnPos = Vector( -4465, -7557, -6370 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 14 | + { spawnPos = Vector( -5055, -7454, -6384 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true }, |
| 15 | + { spawnPos = Vector( -4782, -7695, -6372 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true }, |
| 16 | + { spawnPos = Vector( -2969, -7603, -6356 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 17 | + { spawnPos = Vector( -5632, -5349, -6324 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true }, |
| 18 | + { spawnPos = Vector( -6015, -5739, -6377 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 19 | + { spawnPos = Vector( -5445, -4925, -6313 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 20 | + { spawnPos = Vector( -2252, -7458, -6340 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 21 | + { spawnPos = Vector( -5559, -4504, -6315 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true }, |
| 22 | + { spawnPos = Vector( -1426, -7666, -6367 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 23 | + { spawnPos = Vector( -730, -8004, -6363 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 24 | + { spawnPos = Vector( -5994, -2438, -6372 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true }, |
| 25 | + { spawnPos = Vector( -4184, -2051, -6383 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true }, |
| 26 | + { spawnPos = Vector( -4575, -1909, -6378 ), spawnAngle = Angle( 0, -119, 0 ), pvp = true }, |
| 27 | + { spawnPos = Vector( -5860, -2111, -6374 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 28 | + { spawnPos = Vector( -3725, -1875, -6385 ), spawnAngle = Angle( 0, -68, 0 ), pvp = true }, |
| 29 | + { spawnPos = Vector( -3092, -1635, -6389 ), spawnAngle = Angle( 0, -68, 0 ), pvp = true }, |
| 30 | + { spawnPos = Vector( -4943, -1525, -6365 ), spawnAngle = Angle( 0, -119, 0 ), pvp = true }, |
| 31 | + { spawnPos = Vector( -422, -3180, -6297 ), spawnAngle = Angle( 0, -117, 0 ), pvp = true }, |
| 32 | + { spawnPos = Vector( -983, -2640, -6382 ), spawnAngle = Angle( 0, -135, 0 ), pvp = true }, |
| 33 | + { spawnPos = Vector( -1279, -2187, -6398 ), spawnAngle = Angle( 0, -135, 0 ), pvp = true }, |
| 34 | + { spawnPos = Vector( 202, -3232, -6287 ), spawnAngle = Angle( 0, -90, 0 ), pvp = true }, |
| 35 | + { spawnPos = Vector( -2499, -1223, -6384 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true }, |
| 36 | + { spawnPos = Vector( -861, -614, -6289 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 37 | + { spawnPos = Vector( -1916, 191, -6243 ), spawnAngle = Angle( 0, 45, 0 ), pvp = true }, |
| 38 | + { spawnPos = Vector( -7894, -11929, -10444 ), spawnAngle = Angle( 0, 135, 0 ), pvp = true }, |
| 39 | + { spawnPos = Vector( -8057, -12041, -10478 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 40 | + { spawnPos = Vector( -8267, -12039, -10472 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 41 | + { spawnPos = Vector( -8417, -12036, -10467 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 42 | + { spawnPos = Vector( 382, -233, -6111 ), spawnAngle = Angle( 0, 165, 0 ), pvp = true }, |
| 43 | + { spawnPos = Vector( -8998, -12036, -10462 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 44 | + { spawnPos = Vector( -9138, -12036, -10461 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 45 | + { spawnPos = Vector( 429, 112, -6062 ), spawnAngle = Angle( 0, 135, 0 ), pvp = true }, |
| 46 | + { spawnPos = Vector( -9308, -12038, -10461 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 47 | + { spawnPos = Vector( -10581, -10755, -10330 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 48 | + { spawnPos = Vector( -9436, -12044, -10471 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 49 | + { spawnPos = Vector( -10605, -11011, -10362 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 50 | + { spawnPos = Vector( -4704, 1979, -5840 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 51 | + { spawnPos = Vector( -3861, 2020, -5946 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 52 | + { spawnPos = Vector( -4160, 2085, -5865 ), spawnAngle = Angle( 0, 90, 0 ), pvp = true }, |
| 53 | + { spawnPos = Vector( -10649, -11320, -10415 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 54 | + { spawnPos = Vector( -414, 1250, -5943 ), spawnAngle = Angle( 0, -125, 0 ), pvp = true }, |
| 55 | + { spawnPos = Vector( -589, 1464, -5939 ), spawnAngle = Angle( 0, -149, 0 ), pvp = true }, |
| 56 | + { spawnPos = Vector( -5112, 2226, -5933 ), spawnAngle = Angle( 0, 57, 0 ), pvp = true }, |
| 57 | + { spawnPos = Vector( -10695, -11593, -10472 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 58 | + { spawnPos = Vector( -5433, 2552, -6008 ), spawnAngle = Angle( 0, 37, 0 ), pvp = true }, |
| 59 | + { spawnPos = Vector( -5077, 3780, -6144 ), spawnAngle = Angle( 0, 0, 0 ), pvp = true }, |
| 60 | + { spawnPos = Vector( -4973, 4260, -6138 ), spawnAngle = Angle( 0, -45, 0 ), pvp = true }, |
| 61 | + { spawnPos = Vector( -4135, 4641, -6168 ), spawnAngle = Angle( 0, -48, 0 ), pvp = true }, |
| 62 | + { spawnPos = Vector( -4601, 4752, -6193 ), spawnAngle = Angle( 0, -48, 0 ), pvp = true }, |
| 63 | + { spawnPos = Vector( -2633, 5966, -6429 ), spawnAngle = Angle( 0, -10, 0 ), pvp = true }, |
| 64 | + { spawnPos = Vector( -2711, 6600, -6506 ), spawnAngle = Angle( 0, -18, 0 ), pvp = true }, |
| 65 | + { spawnPos = Vector( -2415, 7027, -6550 ), spawnAngle = Angle( 0, -20, 0 ), pvp = true }, |
| 66 | + { spawnPos = Vector( 542, 6450, -5024 ), spawnAngle = Angle( 0, -95, 0 ), pvp = true }, |
| 67 | + { spawnPos = Vector( 280, 6904, -5073 ), spawnAngle = Angle( 0, -80, 0 ), pvp = true }, |
| 68 | + { spawnPos = Vector( -2352, 7583, -6570 ), spawnAngle = Angle( 0, -39, 0 ), pvp = true }, |
| 69 | + { spawnPos = Vector( -1755, 7691, -6566 ), spawnAngle = Angle( 0, -64, 0 ), pvp = true }, |
| 70 | + { spawnPos = Vector( 1398, 6728, -5007 ), spawnAngle = Angle( 0, -121, 0 ), pvp = true }, |
| 71 | + { spawnPos = Vector( -1327, 7921, -6466 ), spawnAngle = Angle( 0, -78, 0 ), pvp = true } |
| 72 | + } |
| 73 | +} |
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