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blitzentity.cpp
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353 lines (287 loc) · 8.42 KB
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#include "prism/blitzentity.h"
#include "prism/datastructures.h"
#include "prism/memoryhandler.h"
#include "prism/log.h"
#include "prism/system.h"
#include "prism/blitzcamerahandler.h"
#include "prism/stlutil.h"
using namespace std;
namespace prism {
typedef struct BlitzEntity_t {
int mID;
Position mPosition;
Vector3D mScale;
double mAngle;
int mHasParent;
struct BlitzEntity_t* mParent;
Position mPreviousParentPosition;
vector<BlitzComponent> mComponents; // contains owned BlitzComponent copy
int mIsMarkedForDeletion;
} BlitzEntity;
static struct {
unordered_map<int, BlitzEntity> mEntities; // contains BlitzEntity
} gBlitzEntityData;
static void loadBlitzMugenAnimationHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gBlitzEntityData.mEntities.clear();
}
static void unloadBlitzMugenAnimationHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
gBlitzEntityData.mEntities.clear();
}
static void unregisterSingleEntityComponent(BlitzEntity* tCaller, BlitzComponent& tData) {
BlitzComponent* component = &tData;
component->mUnregisterEntity(tCaller->mID);
}
static void unloadBlitzEntity(BlitzEntity* e)
{
stl_vector_map(e->mComponents, unregisterSingleEntityComponent, e);
}
static void updateEntityParentReferencePosition(BlitzEntity* e) {
if (!e->mHasParent) return;
Position parentPos = e->mParent->mPosition;
Position delta = vecSub(parentPos, e->mPreviousParentPosition);
e->mPosition = vecAdd(e->mPosition, delta);
e->mPreviousParentPosition = parentPos;
}
static int updateSingleEntity(void* tCaller, BlitzEntity& tData) {
(void)tCaller;
BlitzEntity* e = &tData;
if (e->mIsMarkedForDeletion) {
unloadBlitzEntity(e);
return 1;
}
updateEntityParentReferencePosition(e);
return 0;
}
static void updateBlitzMugenAnimationHandler(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
stl_int_map_remove_predicate(gBlitzEntityData.mEntities, updateSingleEntity);
}
ActorBlueprint getBlitzEntityHandler() {
return makeActorBlueprint(loadBlitzMugenAnimationHandler, unloadBlitzMugenAnimationHandler, updateBlitzMugenAnimationHandler);
}
int addBlitzEntity(const Position& tPos)
{
int id = stl_int_map_push_back(gBlitzEntityData.mEntities, BlitzEntity());
BlitzEntity& e = gBlitzEntityData.mEntities[id];
e.mPosition = tPos;
e.mScale = Vector3D(1, 1, 1);
e.mAngle = 0;
e.mIsMarkedForDeletion = 0;
e.mHasParent = 0;
e.mID = id;
return e.mID;
}
static BlitzEntity* getBlitzEntity(int tID) {
if (!stl_map_contains(gBlitzEntityData.mEntities, tID)) {
logErrorFormat("Unable to find entity %d", tID);
recoverFromError();
}
return &gBlitzEntityData.mEntities[tID];
}
void removeBlitzEntity(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
logError("Unable to remove camera entity");
recoverFromError();
}
BlitzEntity* e = getBlitzEntity(tID);
e->mIsMarkedForDeletion = 1;
}
void registerBlitzComponent(int tID, const BlitzComponent& tComponent)
{
if (tID == getBlitzCameraHandlerEntityID()) return;
BlitzEntity* e = getBlitzEntity(tID);
e->mComponents.push_back(tComponent);
}
void setBlitzEntityPosition(int tID, const Position& tPos)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerPosition(tPos);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
if (e->mHasParent) e->mPosition = vecAdd(tPos, e->mParent->mPosition);
else e->mPosition = tPos;
}
void setBlitzEntityPositionX(int tID, double tX)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerPositionX(tX);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
if (e->mHasParent) e->mPosition.x = tX + e->mParent->mPosition.x;
else e->mPosition.x = tX;
}
void setBlitzEntityPositionY(int tID, double tY)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerPositionY(tY);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
if (e->mHasParent) e->mPosition.y = tY + e->mParent->mPosition.y;
else e->mPosition.y = tY;
}
void setBlitzEntityPositionZ(int tID, double tZ)
{
if (tID == getBlitzCameraHandlerEntityID()) {
logWarning("[BlitzEntity] Trying to set z position of 2D camera. Ignoring.");
return;
}
BlitzEntity* e = getBlitzEntity(tID);
if (e->mHasParent) e->mPosition.z = tZ + e->mParent->mPosition.z;
else e->mPosition.z = tZ;
}
void setBlitzEntityPositionXY(int tID, const Vector2D& tPos)
{
if (tID == getBlitzCameraHandlerEntityID())
{
setBlitzCameraHandlerPosition(tPos.xyz(0));
return;
}
BlitzEntity* e = getBlitzEntity(tID);
if (e->mHasParent)
{
e->mPosition.x = tPos.x + e->mParent->mPosition.x;
e->mPosition.y = tPos.y + e->mParent->mPosition.y;
}
else
{
e->mPosition.x = tPos.x;
e->mPosition.y = tPos.y;
}
}
void addBlitzEntityPosition(int tID, const Vector2D& tPos) {
setBlitzEntityPosition(tID, getBlitzEntityPosition(tID) + tPos);
}
void addBlitzEntityPosition(int tID, const Position& tPos) {
setBlitzEntityPosition(tID, getBlitzEntityPosition(tID) + tPos);
}
void addBlitzEntityPositionX(int tID, double tX) {
setBlitzEntityPositionX(tID, getBlitzEntityPositionX(tID) + tX);
}
void addBlitzEntityPositionY(int tID, double tY) {
setBlitzEntityPositionY(tID, getBlitzEntityPositionY(tID) + tY);
}
void setBlitzEntityScale2D(int tID, double tScale)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerScale2D(tScale);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
e->mScale = Vector3D(tScale, tScale, 1);
}
void setBlitzEntityScaleX(int tID, double tScaleX)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerScaleX(tScaleX);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
e->mScale.x = tScaleX;
}
void setBlitzEntityScaleY(int tID, double tScaleY)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerScaleY(tScaleY);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
e->mScale.x = tScaleY;
}
void setBlitzEntityRotationZ(int tID, double tAngle)
{
if (tID == getBlitzCameraHandlerEntityID()) {
setBlitzCameraHandlerRotationZ(tAngle);
return;
}
BlitzEntity* e = getBlitzEntity(tID);
e->mAngle = tAngle;
}
void addBlitzEntityRotationZ(int tID, double tAngle) {
setBlitzEntityRotationZ(tID, getBlitzEntityRotationZ(tID) + tAngle);
}
void setBlitzEntityParent(int tID, int tParentID)
{
if (tID == getBlitzCameraHandlerEntityID() || tParentID == getBlitzCameraHandlerEntityID()) {
logWarning("Trying to use camera in parenting system. Unimplemented. Ignoring.");
return;
}
BlitzEntity* e = getBlitzEntity(tID);
BlitzEntity* parent = getBlitzEntity(tParentID);
e->mParent = parent;
e->mPreviousParentPosition = parent->mPosition;
e->mHasParent = 1;
}
Position getBlitzEntityPosition(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
return getBlitzCameraHandlerPosition();
}
BlitzEntity* e = getBlitzEntity(tID);
return e->mPosition;
}
double getBlitzEntityPositionX(int tID)
{
return getBlitzEntityPosition(tID).x;
}
double getBlitzEntityPositionY(int tID)
{
return getBlitzEntityPosition(tID).y;
}
double getBlitzEntityPositionZ(int tID)
{
return getBlitzEntityPosition(tID).z;
}
Vector3D getBlitzEntityScale(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
return getBlitzCameraHandlerScale();
}
BlitzEntity* e = getBlitzEntity(tID);
return e->mScale;
}
double getBlitzEntityRotationZ(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
return getBlitzCameraHandlerRotationZ();
}
BlitzEntity* e = getBlitzEntity(tID);
return e->mAngle;
}
double getBlitzEntityDistance2D(int tID1, int tID2)
{
return vecLength2D(getBlitzEntityPosition(tID1) - getBlitzEntityPosition(tID2));
}
Position* getBlitzEntityPositionReference(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
return getBlitzCameraHandlerPositionReference();
}
BlitzEntity* e = getBlitzEntity(tID);
return &e->mPosition;
}
Vector3D* getBlitzEntityScaleReference(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
return getBlitzCameraHandlerScaleReference();
}
BlitzEntity* e = getBlitzEntity(tID);
return &e->mScale;
}
double* getBlitzEntityRotationZReference(int tID)
{
if (tID == getBlitzCameraHandlerEntityID()) {
return getBlitzCameraHandlerRotationZReference();
}
BlitzEntity* e = getBlitzEntity(tID);
return &e->mAngle;
}
}