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texthandler.cpp
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236 lines (180 loc) · 6.36 KB
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#include "prism/texthandler.h"
#include <string.h>
#include "prism/datastructures.h"
#include "prism/log.h"
#include "prism/math.h"
#include "prism/memoryhandler.h"
#include "prism/stlutil.h"
namespace prism {
typedef struct {
char mText[1024];
char mDrawnText[1024];
Duration mNow;
Duration mDuration;
Position mPosition;
int mFont;
Color mColor;
Vector3D mFontSize;
Vector3D mBreakSize;
Vector3D mTextBoxSize;
Duration mSingleLetterBuildupNow;
Duration mSingleLetterBuildupDuration;
int mHasSoundEffects;
SoundEffectCollection mSoundEffects;
int mHasBasePositionReference;
Position* mBasePositionReference;
} HandledText;
static struct {
int mIsActive;
List mTexts;
std::map<int, std::pair<std::string, std::string>> mFonts; // stores (HeaderPath, TexturePath)
} gPrismTextHandlerData;
void setupTextHandler() {
if (gPrismTextHandlerData.mIsActive) {
logWarning("Trying to setup active text handler.");
shutdownTextHandler();
}
gPrismTextHandlerData.mTexts = new_list();
gPrismTextHandlerData.mFonts.clear();
gPrismTextHandlerData.mIsActive = 1;
}
void shutdownTextHandler() {
list_empty(&gPrismTextHandlerData.mTexts);
gPrismTextHandlerData.mFonts.clear();
gPrismTextHandlerData.mIsActive = 0;
}
static void increaseDrawnText(HandledText* e) {
auto currentPos = strlen(e->mDrawnText);
e->mDrawnText[currentPos] = e->mText[currentPos];
e->mDrawnText[currentPos + 1] = '\0';
if (!strcmp(e->mText, e->mDrawnText)) {
e->mSingleLetterBuildupDuration = INF;
}
e->mSingleLetterBuildupNow = 0;
if (e->mHasSoundEffects) {
playRandomSoundEffectFromCollection(e->mSoundEffects);
}
}
static int updateSingleText(void* tCaller, void* tData) {
(void)tCaller;
HandledText* e = (HandledText*)tData;
if (handleDurationAndCheckIfOver(&e->mNow, e->mDuration)) {
return 1;
}
if (handleDurationAndCheckIfOver(&e->mSingleLetterBuildupNow, e->mSingleLetterBuildupDuration)) {
increaseDrawnText(e);
}
return 0;
}
void updateTextHandler() {
list_remove_predicate(&gPrismTextHandlerData.mTexts, updateSingleText, NULL);
}
static void drawSingleText(void* tCaller, void* tData) {
(void)tCaller;
HandledText* e = (HandledText*)tData;
Position p = e->mPosition;
if (e->mHasBasePositionReference) {
p = vecAdd(p, *e->mBasePositionReference);
}
if (gPrismTextHandlerData.mFonts.find(e->mFont) != gPrismTextHandlerData.mFonts.end()) {
setFont(gPrismTextHandlerData.mFonts[e->mFont].first.c_str(), gPrismTextHandlerData.mFonts[e->mFont].second.c_str());
}
drawMultilineText(e->mDrawnText, e->mText, p, e->mFontSize, e->mColor, e->mBreakSize, e->mTextBoxSize);
}
void drawHandledTexts() {
list_map(&gPrismTextHandlerData.mTexts, drawSingleText, NULL);
}
int addHandledText(const Position& tPosition, const char* tText, int tFont, Color tColor, const Vector3D& tFontSize, const Vector3D& tBreakSize, const Vector3D& tTextBoxSize, Duration tDuration) {
HandledText* e = (HandledText*)allocMemory(sizeof(HandledText));
strcpy(e->mText, tText);
strcpy(e->mDrawnText, tText);
e->mNow = 0;
e->mDuration = tDuration;
e->mPosition = tPosition;
e->mFont = tFont;
e->mColor = tColor;
e->mFontSize = tFontSize;
e->mBreakSize = tBreakSize;
e->mTextBoxSize = tTextBoxSize;
e->mSingleLetterBuildupNow = 0;
e->mSingleLetterBuildupDuration = INF;
e->mHasSoundEffects = 0;
e->mHasBasePositionReference = 0;
e->mBasePositionReference = NULL;
return list_push_front_owned(&gPrismTextHandlerData.mTexts, e);
}
int addHandledTextWithBuildup(const Position& tPosition, const char* tText, int tFont, Color tColor, const Vector3D& tFontSize, const Vector3D& tBreakSize, const Vector3D& tTextBoxSize, Duration tDuration, Duration tBuildupDuration) {
int id = addHandledText(tPosition, tText, tFont, tColor, tFontSize, tBreakSize, tTextBoxSize, tDuration);
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, id);
e->mSingleLetterBuildupDuration = tBuildupDuration / strlen(tText);
e->mDrawnText[0] = '\0';
return id;
}
int addHandledTextWithInfiniteDurationOnOneLine(const Position& tPosition, const char* tText, int tFont, Color tColor, const Vector3D& tFontSize)
{
return addHandledText(tPosition, tText, tFont, tColor, tFontSize, Vector3D(0, 0, 0), Vector3D(INF, INF, INF), INF);
}
void setHandledText(int tID, char* tText)
{
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, tID);
strcpy(e->mText, tText);
strcpy(e->mDrawnText, tText);
}
void setHandledTextSoundEffects(int tID, const SoundEffectCollection& tSoundEffects)
{
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, tID);
e->mHasSoundEffects = 1;
e->mSoundEffects = tSoundEffects;
}
void setHandledTextPosition(int tID, const Position& tPosition)
{
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, tID);
e->mPosition = tPosition;
}
void setHandledTextBasePositionReference(int tID, Position* tPosition)
{
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, tID);
e->mHasBasePositionReference = 1;
e->mBasePositionReference = tPosition;
}
void setHandledTextBuiltUp(int tID)
{
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, tID);
strcpy(e->mDrawnText, e->mText);
}
int isHandledTextBuiltUp(int tID)
{
HandledText* e = (HandledText*)list_get(&gPrismTextHandlerData.mTexts, tID);
return !strcmp(e->mDrawnText, e->mText);
}
void addTextHandlerFont(int tID, const char* tHeaderPath, const char* tTexturePath)
{
gPrismTextHandlerData.mFonts[tID] = std::make_pair(tHeaderPath, tTexturePath);
}
void removeHandledText(int tID) {
list_remove(&gPrismTextHandlerData.mTexts, tID);
}
static void setupTextHandlerCB(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
setupTextHandler();
}
static void updateTextHandlerCB(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
updateTextHandler();
}
static void drawTextHandlerCB(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
drawHandledTexts();
}
static void shutdownTextHandlerCB(void* tData) {
(void)tData;
setProfilingSectionMarkerCurrentFunction();
shutdownTextHandler();
}
ActorBlueprint getTextHandler() {
return makeActorBlueprint(setupTextHandlerCB, shutdownTextHandlerCB, updateTextHandlerCB, drawTextHandlerCB);
};
}