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Copy file name to clipboardExpand all lines: CHANGELOG.md
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## [Unreleased] - ReleaseDate
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## Improved
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- Updated to `bevy 0.8` and `bevy_prototype_lyon 0.6` under the hood, which resolves the occasional stuttering problem.
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## [5.1.0] - 2022-06-18
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### Improved
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- Fixed `CollisionPair::either_contains` to use `.contains` instead of `==`, contributed by [@etnt](https://github.com/etnt) in [#51](https://github.com/CleanCut/rusty_engine/pull/51)
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- Added `CollisionPair::either_equals_to` which uses `==`, contributed by [@etnt](https://github.com/etnt) in [#51](https://github.com/CleanCut/rusty_engine/pull/51)
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- Fixed documentation for a few fields of the `Engine` struct which were in the wrong place.
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- Improved CI caching. Builds should now generally complete in under 3 minutes.
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## [5.0.6] - 2022-05-19
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### Improved
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- Made a pass through the API documentation and Tutorials, clarifying, correcting, and filling in blanks.
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-Updated to `bevy 0.8` and `bevy_prototype_lyon 0.6` under the hood, which resolves the occasional stuttering problem.
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-Reduced the debug level of logging the window dimension resizing from info to debug
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## [5.0.5] - 2022-05-10
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```toml
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# In your [dependencies] section of Cargo.toml
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rusty_engine = "5.0.5"
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rusty_engine = "5.1.0"
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```
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Write your game!
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See also the [tutorial](https://cleancut.github.io/rusty_engine/), [game scenarios](https://github.com/CleanCut/rusty_engine/tree/main/scenarios), [code examples](https://github.com/CleanCut/rusty_engine/tree/main/examples) and the [API documentation](https://docs.rs/rusty_engine/latest/rusty_engine/)
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## Student Showcase
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Show off the project you made with Rusty Engine! Learning Rust can be fun. 😄 Just [send me a link](https://agileperception.com/contact) and I'll add it to the list!
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-[Rusty Asteroids](https://github.com/etnt/rusty-asteroids) by [@etnt](https://github.com/etnt)
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-[Rusty Breakout](https://github.com/etnt/rusty-breakout) by [@etnt](https://github.com/etnt)
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## Contribution
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All software contributions are assumed to be dual-licensed under MIT/Apache-2. All asset contributions must be under licenses compatible with the software license, and explain their license(s) in a `README.md` file in the same directory as the source files.
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