11#if ! DISABLEDISCORD
2- using CollapseLauncher . DiscordPresence ;
2+ using CollapseLauncher . DiscordPresence ;
33#endif
4- using CollapseLauncher . Helper ;
5- using CollapseLauncher . Statics ;
6- using Hi3Helper ;
7- using Hi3Helper . Shared . ClassStruct ;
8- using Hi3Helper . Win32 . Native ;
9- using Microsoft . UI . Xaml ;
10- using Microsoft . UI . Xaml . Controls ;
11- using Microsoft . UI . Xaml . Controls . Primitives ;
12- using System ;
13- using System . Threading . Tasks ;
14- using static CollapseLauncher . InnerLauncherConfig ;
15- using static Hi3Helper . Locale ;
16- using static Hi3Helper . Logger ;
17- using static Hi3Helper . Shared . Region . LauncherConfig ;
18-
19- namespace CollapseLauncher . Pages
4+ using CollapseLauncher . Helper ;
5+ using CollapseLauncher . Statics ;
6+ using Hi3Helper ;
7+ using Hi3Helper . Shared . ClassStruct ;
8+ using Hi3Helper . Win32 . Native . ManagedTools ;
9+ using Microsoft . UI . Xaml ;
10+ using Microsoft . UI . Xaml . Controls ;
11+ using Microsoft . UI . Xaml . Controls . Primitives ;
12+ using System ;
13+ using System . Threading . Tasks ;
14+ using static CollapseLauncher . InnerLauncherConfig ;
15+ using static Hi3Helper . Locale ;
16+ using static Hi3Helper . Logger ;
17+ using static Hi3Helper . Shared . Region . LauncherConfig ;
18+
19+ namespace CollapseLauncher . Pages
2020{
2121 public sealed partial class CachesPage
2222 {
@@ -58,7 +58,7 @@ public async void RunCheckRoutine(object sender, bool isFast, bool isMainButton)
5858
5959 try
6060 {
61- PInvoke . PreventSleep ( ILoggerHelper . GetILogger ( ) ) ;
61+ Sleep . PreventSleep ( ILoggerHelper . GetILogger ( ) ) ;
6262 AddEvent ( ) ;
6363
6464 bool IsNeedUpdate = await CurrentGameProperty . _GameCache . StartCheckRoutine ( isFast ) ;
@@ -97,7 +97,7 @@ public async void RunCheckRoutine(object sender, bool isFast, bool isMainButton)
9797 finally
9898 {
9999 RemoveEvent ( ) ;
100- PInvoke . RestoreSleep ( ) ;
100+ Sleep . RestoreSleep ( ) ;
101101 }
102102 }
103103
@@ -108,7 +108,7 @@ public async void StartCachesUpdate(object sender, RoutedEventArgs e)
108108
109109 try
110110 {
111- PInvoke . PreventSleep ( ILoggerHelper . GetILogger ( ) ) ;
111+ Sleep . PreventSleep ( ILoggerHelper . GetILogger ( ) ) ;
112112 AddEvent ( ) ;
113113
114114 int assetCount = CurrentGameProperty . _GameCache . AssetEntry . Count ;
@@ -146,7 +146,7 @@ public async void StartCachesUpdate(object sender, RoutedEventArgs e)
146146 }
147147 finally
148148 {
149- PInvoke . RestoreSleep ( ) ;
149+ Sleep . RestoreSleep ( ) ;
150150 RemoveEvent ( ) ;
151151 }
152152 }
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