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update for DF v0.47.01
1 parent 9c8fa4d commit 6e48efd

12 files changed

Lines changed: 21 additions & 5 deletions

data/init/d_init.txt

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@@ -309,4 +309,11 @@ Options are REPLACE_FIRST, CENTRALIZE (between first and last), REPLACE_ALL
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Set this number to scale how often grazing animals need to eat. Larger numbers mean less food is necessary. Metabolism is always set according to the 3/4ths power of size.
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[GRAZE_COEFFICIENT:100]
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[GRAZE_COEFFICIENT:100]
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Set these to control how subgroups form and develop in the fortress.
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[PRIESTHOOD_UNIT_COUNTS:10:25]
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[TEMPLE_VALUE_LEVELS:2000:10000]
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[GUILD_UNIT_COUNTS:10:25]
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[GUILDHALL_VALUE_LEVELS:2000:10000]

data/init/init.txt

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@@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view
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[BLACK_SPACE:YES]
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of May 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of January 2020, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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[GRAPHICS:YES]
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[GRAPHICS_WINDOWEDX:0]

data/twbt_init/init.txt

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@@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view
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[BLACK_SPACE:YES]
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of March 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of January 2020, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
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[GRAPHICS:YES]
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[GRAPHICS_WINDOWEDX:0]

manifest.json

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{
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"author": "Mayday, Tallcastle, Habbadax",
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"url": "http://www.bay12forums.com/smf/index.php?topic=137370.999999",
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"content_version": "https://github.com/DFgraphics/Mayday 2018-01-14",
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"df_min_version": "0.42.05",
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"content_version": "2020-01-31",
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"df_min_version": "0.47.01",
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"df_max_version": "0.48.00",
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"folder_prefix": "Mayday",
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"title": "Mayday 16x",
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"tooltip": "Simple, clean, fun, and easy on the eyes."

raw/objects/language_DWARF.txt

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[T_WORD:REASON:ograd]
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[T_WORD:SQUAT:tumos]
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[T_WORD:FESTIVAL:korsid]
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[T_WORD:COMPANY:katad]

raw/objects/language_ELF.txt

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[T_WORD:REASON:rayo]
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[T_WORD:SQUAT:quequava]
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[T_WORD:FESTIVAL:omiva]
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[T_WORD:COMPANY:famari]

raw/objects/language_GOBLIN.txt

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[T_WORD:REASON:xonzom]
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[T_WORD:SQUAT:ebro]
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[T_WORD:FESTIVAL:ezslust]
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[T_WORD:COMPANY:obeng]

raw/objects/language_HUMAN.txt

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[T_WORD:REASON:kabar]
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[T_WORD:SQUAT:smoro]
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[T_WORD:FESTIVAL:raqui]
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[T_WORD:COMPANY:thranan]

raw/twbt_objects/language_DWARF.txt

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[T_WORD:REASON:ograd]
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[T_WORD:SQUAT:tumos]
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[T_WORD:FESTIVAL:korsid]
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[T_WORD:COMPANY:k�tad]

raw/twbt_objects/language_ELF.txt

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[T_WORD:REASON:rayo]
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[T_WORD:SQUAT:quequava]
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[T_WORD:FESTIVAL:om�va]
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[T_WORD:COMPANY:famari]

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