forked from zadroot/DoD_ZombieMod
-
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmotd-zombiemod.html
More file actions
647 lines (594 loc) · 39.7 KB
/
Copy pathmotd-zombiemod.html
File metadata and controls
647 lines (594 loc) · 39.7 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>DoD:S Zombie Mod</title>
<style>
:root {
--bg: #0d0d0f;
--surface: #13131a;
--border: #222230;
--accent: #c0392b;
--accent2: #e74c3c;
--green: #27ae60;
--yellow: #d4ac0d;
--blue: #2e86c1;
--purple: #7d3c98;
--text: #b8b8c8;
--text-dim: #606070;
--text-hi: #e8e8f0;
}
* { box-sizing: border-box; }
body {
margin: 0;
padding: 16px;
background: var(--bg);
color: var(--text);
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
font-size: 14px;
line-height: 1.55;
}
.container {
max-width: 820px;
margin: 0 auto;
}
/* ── Header ── */
.header {
text-align: center;
padding: 24px 0 16px;
border-bottom: 1px solid var(--border);
margin-bottom: 8px;
}
h1 {
margin: 0 0 4px;
font-size: 2em;
font-weight: 700;
letter-spacing: 4px;
text-transform: uppercase;
color: var(--accent2);
}
.subtitle {
color: var(--text-dim);
font-size: 0.85em;
letter-spacing: 1px;
margin-bottom: 12px;
}
/* ── Language bar ── */
.lang-bar {
display: flex;
justify-content: center;
gap: 4px;
margin: 10px 0 0;
}
.lang-bar a {
display: inline-block;
padding: 3px 9px;
font-size: 0.72em;
font-weight: 700;
letter-spacing: 1px;
text-decoration: none;
color: var(--text-dim);
border: 1px solid var(--border);
border-radius: 2px;
transition: color 0.15s, border-color 0.15s;
}
.lang-bar a:hover {
color: var(--text-hi);
border-color: #444;
}
.lang-bar a.active {
color: var(--accent2);
border-color: var(--accent);
}
/* ── Sections ── */
.section {
margin: 20px 0;
border: 1px solid var(--border);
border-radius: 4px;
background: var(--surface);
overflow: hidden;
}
.section-header {
padding: 10px 16px;
background: #17171f;
border-bottom: 1px solid var(--border);
font-size: 0.75em;
font-weight: 700;
letter-spacing: 2px;
text-transform: uppercase;
color: var(--accent);
}
.section-body {
padding: 14px 16px;
}
.section-body p {
margin: 6px 0;
color: var(--text);
}
/* ── Two-column grid for classes and pickups ── */
.grid-2 {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 10px;
padding: 14px 16px;
}
.card {
padding: 10px 12px;
border-radius: 3px;
border-left: 3px solid var(--border);
background: #0f0f18;
}
.card.green { border-color: var(--green); }
.card.yellow { border-color: var(--yellow); }
.card.blue { border-color: var(--blue); }
.card.red { border-color: var(--accent); }
.card.purple { border-color: var(--purple); }
.card-title {
font-size: 0.78em;
font-weight: 700;
letter-spacing: 1px;
text-transform: uppercase;
margin-bottom: 4px;
}
.card-title.green { color: var(--green); }
.card-title.yellow { color: var(--yellow); }
.card-title.blue { color: var(--blue); }
.card-title.red { color: var(--accent2); }
.card-title.purple { color: #a569bd; }
.card p { margin: 3px 0; font-size: 0.92em; }
/* ── Lists ── */
ul {
list-style: none;
margin: 6px 0;
padding: 0;
}
li {
padding: 4px 0 4px 18px;
position: relative;
color: var(--text);
}
li:before {
content: "–";
position: absolute;
left: 4px;
color: var(--accent);
}
/* ── Two-col strategy ── */
.strategy-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 0;
}
.strategy-col {
padding: 14px 16px;
}
.strategy-col:first-child {
border-right: 1px solid var(--border);
}
.strategy-col h4 {
margin: 0 0 8px;
font-size: 0.72em;
letter-spacing: 2px;
text-transform: uppercase;
color: var(--accent);
}
/* ── Inline emphasis ── */
.hi { color: var(--accent2); font-weight: 600; }
.hi-g { color: #2ecc71; font-weight: 600; }
.hi-b { color: #5dade2; font-weight: 600; }
.hi-p { color: #a569bd; font-weight: 600; }
.hi-y { color: #f4d03f; font-weight: 600; }
.hi-r { color: var(--accent2); font-weight: 600; }
/* ── Rewards row ── */
.reward-row {
display: flex;
gap: 10px;
flex-wrap: wrap;
margin: 6px 0;
}
.reward-pill {
padding: 3px 10px;
border: 1px solid var(--border);
border-radius: 2px;
font-size: 0.85em;
font-weight: 600;
color: var(--text-hi);
background: #0f0f18;
}
/* ── Links ── */
.links {
display: flex;
gap: 10px;
justify-content: center;
flex-wrap: wrap;
padding: 14px 16px;
}
.btn {
display: inline-block;
padding: 8px 20px;
text-decoration: none;
border-radius: 3px;
font-weight: 700;
font-size: 0.88em;
letter-spacing: 0.5px;
}
.btn-gh { background: #1a4a24; color: #6bcf7f; border: 1px solid #2d7a40; }
.btn-dc { background: #2c2f7a; color: #a0a8ff; border: 1px solid #4a50c8; }
/* ── Footer ── */
.footer {
text-align: center;
padding: 12px 0 4px;
border-top: 1px solid var(--border);
margin-top: 20px;
color: var(--text-dim);
font-size: 0.78em;
letter-spacing: 0.5px;
}
</style>
</head>
<body>
<div class="container">
<div class="header">
<h1>Zombie Mod</h1>
<div class="lang-bar">
<a href="?lang=english" data-lang="english">EN</a>
<a href="?lang=german" data-lang="german">DE</a>
<a href="?lang=french" data-lang="french">FR</a>
<a href="?lang=russian" data-lang="russian">RU</a>
</div>
</div>
<!-- How It Works -->
<div class="section">
<div class="section-header" data-i18n="h_how_it_works">How It Works</div>
<div class="section-body">
<p data-i18n="p_one_zombie">At the start of each round, <span class="hi">one player becomes a zombie</span>. Everyone else is human.</p>
<p data-i18n="p_zombie_kills">Zombies infect humans on kill. The round ends when all humans are dead or time runs out.</p>
<p data-i18n="p_basics">Humans are armed. Zombies fight melee-only but can break most objects and doors.</p>
</div>
</div>
<!-- Kill Rewards -->
<div class="section">
<div class="section-header" data-i18n="h_kill_rewards">Kill Rewards</div>
<div class="section-body">
<p data-i18n="p_killing_earns">Each zombie kill rewards you. Finish a critical zombie for double.</p>
<div class="reward-row">
<span class="reward-pill" data-i18n="rp_health">+15 Health (max 150)</span>
<span class="reward-pill" data-i18n="rp_clip">+1 Pistol Clip (max 3)</span>
<span class="reward-pill" data-i18n="rp_speed">+0.02 Speed (max +0.25)</span>
</div>
<p data-i18n="p_headshots"><span class="hi">Pistol headshots</span> deal critical damage — finish them off for double rewards.</p>
</div>
</div>
<!-- Zombie Classes -->
<div class="section">
<div class="section-header" data-i18n="h_zombie_classes">Zombie Classes</div>
<div class="grid-2">
<div class="card green">
<div class="card-title green" data-i18n="ct_gas">Gas Zombie</div>
<p data-i18n="cd_gas">Right-click to deploy a gas cloud. Cooldown 15s. Creates a cloud on death.</p>
</div>
<div class="card red">
<div class="card-title red" data-i18n="ct_tnt">TNT Zombie</div>
<p data-i18n="cd_tnt">Explodes on death, damaging nearby players and breaking props.</p>
</div>
<div class="card purple" style="grid-column: 1 / -1;">
<div class="card-title purple" data-i18n="ct_ghost">Ghost Zombie</div>
<p data-i18n="cd_ghost">Nearly invisible. No name or health display — hidden even from ESP.</p>
</div>
</div>
<div class="section-body" style="padding-top:0;">
<p data-i18n="p_class_chance"><span class="hi">50% chance</span> to spawn as a special class. Players choose from a menu; bots are assigned randomly.</p>
<p data-i18n="p_teleport">All zombies have a chance to <span class="hi">teleport to human spawn</span> on respawn.</p>
</div>
</div>
<!-- Supply Drops -->
<div class="section">
<div class="section-header" data-i18n="h_supply_drops">Supply Drops</div>
<div class="grid-2">
<div class="card green">
<div class="card-title green" data-i18n="sd_green">Green Beam</div>
<p data-i18n="sd_green_desc">Health restore</p>
</div>
<div class="card yellow">
<div class="card-title yellow" data-i18n="sd_yellow">Yellow Beam</div>
<p data-i18n="sd_yellow_desc">Ammo for all weapons</p>
</div>
<div class="card blue">
<div class="card-title blue" data-i18n="sd_blue">Blue Beam</div>
<p data-i18n="sd_blue_desc">Speed boost</p>
</div>
<div class="card red">
<div class="card-title red" data-i18n="sd_red">Red Beam</div>
<p data-i18n="sd_red_desc">Damage boost vs zombies</p>
</div>
</div>
<div class="section-body" style="padding-top:0;">
<p data-i18n="p_pickup_note">Pickups spawn randomly with a sky beam. Auto-destroy after 30 seconds or if a zombie reaches them first.</p>
</div>
</div>
<!-- Skills -->
<div class="section">
<div class="section-header" data-i18n="h_skills">Skills & Equipment</div>
<div class="section-body">
<p data-i18n="p_barricade"><span class="hi">Barricade Builder</span> (all humans) — right-click with knife to pick up and move props. Block doorways, slow zombies.</p>
<p data-i18n="p_esp"><span class="hi-b">ESP Skill</span> (selectable) — see zombie class when aiming at them. Right-click with pistol to broadcast class info to your team. Ghost zombies are hidden even with ESP.</p>
<p data-i18n="p_loadout">At spawn, choose your primary weapon, pistol (Colt or P38), equipment bonus, and skill.</p>
</div>
</div>
<!-- Strategy -->
<div class="section">
<div class="section-header" data-i18n="h_strategy">Strategy</div>
<div class="strategy-grid">
<div class="strategy-col">
<h4 data-i18n="h_for_humans">Humans</h4>
<ul>
<li data-i18n="li_h_1">Build barricades to slow zombie advances</li>
<li data-i18n="li_h_2">Use ESP to identify Gas and TNT zombies</li>
<li data-i18n="li_h_3">Stay clear of dying TNT zombies</li>
<li data-i18n="li_h_4">Listen for Ghost zombie movement</li>
<li data-i18n="li_h_5">Pistol headshots deal critical damage</li>
<li data-i18n="li_h_6">Follow beam colours to find pickups</li>
</ul>
</div>
<div class="strategy-col">
<h4 data-i18n="h_for_zombies">Zombies</h4>
<ul>
<li data-i18n="li_z_1"><span class="hi-g">Gas:</span> Pre-place clouds, block escape routes</li>
<li data-i18n="li_z_2"><span class="hi-r">TNT:</span> Rush groups for splash damage</li>
<li data-i18n="li_z_3"><span class="hi-p">Ghost:</span> Ambush from dark corners</li>
<li data-i18n="li_z_4">Coordinate attacks on isolated humans</li>
<li data-i18n="li_z_5">Use teleport chance to flank spawn</li>
</ul>
</div>
</div>
</div>
<!-- Links -->
<div class="section">
<div class="links">
<a href="https://github.com/DNA-styx/DoD_ZombieMod" class="btn btn-gh">GitHub</a>
<a href="https://discord.gg/bemuuRKscw" class="btn btn-dc">Discord</a>
</div>
</div>
<div class="footer">
<div><strong style="color:#555;">Long Live Root_</strong></div>
<div style="margin-top:6px;" data-i18n="footer_version">DoD:S Zombie Mod v0.9.21 BETA · Andersso, Root, Colster · Updated by Claude.AI guided by DNA.styx</div>
</div>
</div>
<script>
var translations = {
english: {
subtitle: "Day of Defeat: Source \u00b7 v0.9.21 BETA",
h_how_it_works: "How It Works",
p_one_zombie: "At the start of each round, <span class=\"hi\">one player becomes a zombie</span>. Everyone else is human.",
p_zombie_kills: "Zombies infect humans on kill. The round ends when all humans are dead or time runs out.",
p_basics: "Humans are armed. Zombies fight melee-only but can break most objects and doors.",
h_kill_rewards: "Kill Rewards",
p_killing_earns:"Each zombie kill rewards you. Finish a critical zombie for double.",
rp_health: "+15 Health (max 150)",
rp_clip: "+1 Pistol Clip (max 3)",
rp_speed: "+0.02 Speed (max +0.25)",
p_headshots: "<span class=\"hi\">Pistol headshots</span> deal critical damage \u2014 finish them off for double rewards.",
h_zombie_classes:"Zombie Classes",
ct_gas: "Gas Zombie",
cd_gas: "Right-click to deploy a gas cloud. Cooldown 15s. Creates a cloud on death.",
ct_tnt: "TNT Zombie",
cd_tnt: "Explodes on death, damaging nearby players and breaking props.",
ct_ghost: "Ghost Zombie",
cd_ghost: "Nearly invisible. No name or health display \u2014 hidden even from ESP.",
p_class_chance: "<span class=\"hi\">50% chance</span> to spawn as a special class. Players choose from a menu; bots are assigned randomly.",
p_teleport: "All zombies have a chance to <span class=\"hi\">teleport to human spawn</span> on respawn.",
h_supply_drops: "Supply Drops",
sd_green: "Green Beam",
sd_green_desc: "Health restore",
sd_yellow: "Yellow Beam",
sd_yellow_desc: "Ammo for all weapons",
sd_blue: "Blue Beam",
sd_blue_desc: "Speed boost",
sd_red: "Red Beam",
sd_red_desc: "Damage boost vs zombies",
p_pickup_note: "Pickups spawn randomly with a sky beam. Auto-destroy after 30 seconds or if a zombie reaches them first.",
h_skills: "Skills & Equipment",
p_barricade: "<span class=\"hi\">Barricade Builder</span> (all humans) \u2014 right-click with knife to pick up and move props. Block doorways, slow zombies.",
p_esp: "<span class=\"hi-b\">ESP Skill</span> (selectable) \u2014 see zombie class when aiming at them. Right-click with pistol to broadcast class info to your team. Ghost zombies are hidden even with ESP.",
p_loadout: "At spawn, choose your primary weapon, pistol (Colt or P38), equipment bonus, and skill.",
h_strategy: "Strategy",
h_for_humans: "Humans",
li_h_1: "Build barricades to slow zombie advances",
li_h_2: "Use ESP to identify Gas and TNT zombies",
li_h_3: "Stay clear of dying TNT zombies",
li_h_4: "Listen for Ghost zombie movement",
li_h_5: "Pistol headshots deal critical damage",
li_h_6: "Follow beam colours to find pickups",
h_for_zombies: "Zombies",
li_z_1: "<span class=\"hi-g\">Gas:</span> Pre-place clouds, block escape routes",
li_z_2: "<span class=\"hi-r\">TNT:</span> Rush groups for splash damage",
li_z_3: "<span class=\"hi-p\">Ghost:</span> Ambush from dark corners",
li_z_4: "Coordinate attacks on isolated humans",
li_z_5: "Use teleport chance to flank spawn",
footer_version: "DoD:S Zombie Mod v0.9.21 BETA \u00b7 Andersso, Root, Colster \u00b7 Updated by Claude.AI guided by DNA.styx"
},
german: {
subtitle: "Day of Defeat: Source \u00b7 v0.9.21 BETA",
h_how_it_works: "Spielablauf",
p_one_zombie: "Zu Beginn jeder Runde wird <span class=\"hi\">ein Spieler zum Zombie</span>. Alle anderen sind Menschen.",
p_zombie_kills: "Zombies infizieren Menschen beim T\u00f6ten. Die Runde endet, wenn alle Menschen tot sind oder die Zeit abl\u00e4uft.",
p_basics: "Menschen sind bewaffnet. Zombies k\u00e4mpfen nur im Nahkampf, k\u00f6nnen aber die meisten Objekte und T\u00fcren einschlagen.",
h_kill_rewards: "Kill-Belohnungen",
p_killing_earns:"Jeder Zombie-Kill belohnt dich. Kritische Zombies besiegen verdoppelt die Belohnung.",
rp_health: "+15 Leben (max. 150)",
rp_clip: "+1 Pistolenmagazin (max. 3)",
rp_speed: "+0,02 Geschwindigkeit (max. +0,25)",
p_headshots: "<span class=\"hi\">Pistolen-Kopfsch\u00fcsse</span> verursachen kritischen Schaden \u2014 besiege sie f\u00fcr doppelte Belohnungen.",
h_zombie_classes:"Zombie-Klassen",
ct_gas: "Gas-Zombie",
cd_gas: "Rechtsklick zum Einsetzen einer Gaswolke. Abk\u00fchlzeit 15s. Erstellt beim Tod eine Wolke.",
ct_tnt: "TNT-Zombie",
cd_tnt: "Explodiert beim Tod und besch\u00e4digt nahe Spieler und Objekte.",
ct_ghost: "Geist-Zombie",
cd_ghost: "Fast unsichtbar. Keine Namens- oder Gesundheitsanzeige \u2014 auch vor ESP verborgen.",
p_class_chance: "<span class=\"hi\">50% Chance</span>, als Sonderklasse zu spawnen. Spieler w\u00e4hlen aus einem Men\u00fc; Bots werden zuf\u00e4llig zugewiesen.",
p_teleport: "Alle Zombies haben eine Chance, beim Respawn zum <span class=\"hi\">menschlichen Spawn zu teleportieren</span>.",
h_supply_drops: "Versorgungslieferungen",
sd_green: "Gr\u00fcner Strahl",
sd_green_desc: "Gesundheit wiederherstellen",
sd_yellow: "Gelber Strahl",
sd_yellow_desc: "Munition f\u00fcr alle Waffen",
sd_blue: "Blauer Strahl",
sd_blue_desc: "Geschwindigkeitsboost",
sd_red: "Roter Strahl",
sd_red_desc: "Schadensboost gegen Zombies",
p_pickup_note: "Aufnahmen erscheinen zuf\u00e4llig mit einem Himmelsstrahl. Werden nach 30 Sekunden zerst\u00f6rt oder wenn ein Zombie sie zuerst erreicht.",
h_skills: "F\u00e4higkeiten & Ausr\u00fcstung",
p_barricade: "<span class=\"hi\">Barrikadenbauer</span> (alle Menschen) \u2014 Rechtsklick mit Messer zum Aufheben und Bewegen von Objekten. T\u00fcren blockieren, Zombies verlangsamen.",
p_esp: "<span class=\"hi-b\">ESP-F\u00e4higkeit</span> (w\u00e4hlbar) \u2014 Zombie-Klasse beim Anvisieren sehen. Rechtsklick mit Pistole, um Klasseninfo ans Team zu senden. Geist-Zombies sind auch mit ESP verborgen.",
p_loadout: "Beim Spawn Prim\u00e4rwaffe, Pistole (Colt oder P38), Ausr\u00fcstungsbonus und F\u00e4higkeit w\u00e4hlen.",
h_strategy: "Strategie",
h_for_humans: "Menschen",
li_h_1: "Barrikaden bauen, um Zombie-Voranst\u00f6\u00dfe zu verlangsamen",
li_h_2: "ESP nutzen, um Gas- und TNT-Zombies zu identifizieren",
li_h_3: "Abstand zu sterbenden TNT-Zombies halten",
li_h_4: "Auf Bewegungen von Geist-Zombies h\u00f6ren",
li_h_5: "Pistolen-Kopfsch\u00fcsse verursachen kritischen Schaden",
li_h_6: "Strahlenfarben folgen, um Aufnahmen zu finden",
h_for_zombies: "Zombies",
li_z_1: "<span class=\"hi-g\">Gas:</span> Wolken vorplatzieren, Fluchtwege blockieren",
li_z_2: "<span class=\"hi-r\">TNT:</span> In Gruppen st\u00fcrmen f\u00fcr Fl\u00e4chenschaden",
li_z_3: "<span class=\"hi-p\">Geist:</span> Aus dunklen Ecken \u00fcberfallen",
li_z_4: "Angriffe auf isolierte Menschen koordinieren",
li_z_5: "Teleportationschance nutzen, um Spawn zu flankieren",
footer_version: "DoD:S Zombie Mod v0.9.21 BETA \u00b7 Andersso, Root, Colster \u00b7 Aktualisiert von Claude.AI geleitet von DNA.styx"
},
french: {
subtitle: "Day of Defeat: Source \u00b7 v0.9.21 BETA",
h_how_it_works: "Comment \u00e7a fonctionne",
p_one_zombie: "Au d\u00e9but de chaque round, <span class=\"hi\">un joueur devient zombie</span>. Tous les autres sont humains.",
p_zombie_kills: "Les zombies infectent les humains en les tuant. Le round se termine quand tous les humains sont morts ou quand le temps est \u00e9coul\u00e9.",
p_basics: "Les humains sont arm\u00e9s. Les zombies combattent uniquement en m\u00eal\u00e9e mais peuvent d\u00e9foncer la plupart des objets et des portes.",
h_kill_rewards: "R\u00e9compenses de kill",
p_killing_earns:"Chaque zombie tu\u00e9 vous r\u00e9compense. Achever un zombie critique double la r\u00e9compense.",
rp_health: "+15 Sant\u00e9 (max 150)",
rp_clip: "+1 Chargeur (max 3)",
rp_speed: "+0,02 Vitesse (max +0,25)",
p_headshots: "<span class=\"hi\">Les tirs \u00e0 la t\u00eate au pistolet</span> infligent des d\u00e9g\u00e2ts critiques \u2014 achevez-les pour doubler les r\u00e9compenses.",
h_zombie_classes:"Classes de zombies",
ct_gas: "Zombie Gaz",
cd_gas: "Clic droit pour d\u00e9ployer un nuage de gaz. Recharge 15s. Cr\u00e9e un nuage \u00e0 la mort.",
ct_tnt: "Zombie TNT",
cd_tnt: "Explose \u00e0 la mort, blessant les joueurs proches et cassant des objets.",
ct_ghost: "Zombie Fant\u00f4me",
cd_ghost: "Presque invisible. Aucun affichage de nom ou sant\u00e9 \u2014 cach\u00e9 m\u00eame \u00e0 l\u2019ESP.",
p_class_chance: "<span class=\"hi\">50% de chance</span> de spawner comme classe sp\u00e9ciale. Les joueurs choisissent dans un menu\u00a0; les bots sont assign\u00e9s al\u00e9atoirement.",
p_teleport: "Tous les zombies ont une chance de <span class=\"hi\">se t\u00e9l\u00e9porter au spawn humain</span> lors de leur r\u00e9apparition.",
h_supply_drops: "Ravitaillements",
sd_green: "Rayon vert",
sd_green_desc: "Restaure la sant\u00e9",
sd_yellow: "Rayon jaune",
sd_yellow_desc: "Munitions pour toutes les armes",
sd_blue: "Rayon bleu",
sd_blue_desc: "Bonus de vitesse",
sd_red: "Rayon rouge",
sd_red_desc: "Bonus de d\u00e9g\u00e2ts contre les zombies",
p_pickup_note: "Les ramassages apparaissent al\u00e9atoirement avec un rayon c\u00e9leste. D\u00e9truits apr\u00e8s 30 secondes ou si un zombie les atteint en premier.",
h_skills: "Comp\u00e9tences & \u00c9quipement",
p_barricade: "<span class=\"hi\">Constructeur de barricades</span> (tous les humains) \u2014 clic droit avec le couteau pour ramasser et d\u00e9placer des objets. Bloquer les passages, ralentir les zombies.",
p_esp: "<span class=\"hi-b\">Comp\u00e9tence ESP</span> (s\u00e9lectionnable) \u2014 voir la classe du zombie en le visant. Clic droit avec pistolet pour diffuser les infos de classe \u00e0 l\u2019\u00e9quipe. Les zombies fant\u00f4mes sont cach\u00e9s m\u00eame avec l\u2019ESP.",
p_loadout: "Au spawn, choisissez votre arme principale, pistolet (Colt ou P38), bonus d\u2019\u00e9quipement et comp\u00e9tence.",
h_strategy: "Strat\u00e9gie",
h_for_humans: "Humains",
li_h_1: "Construire des barricades pour ralentir les zombies",
li_h_2: "Utiliser l\u2019ESP pour identifier les zombies Gaz et TNT",
li_h_3: "S\u2019\u00e9loigner des zombies TNT mourants",
li_h_4: "\u00c9couter les mouvements des zombies fant\u00f4mes",
li_h_5: "Les tirs \u00e0 la t\u00eate au pistolet infligent des d\u00e9g\u00e2ts critiques",
li_h_6: "Suivre les rayons color\u00e9s pour trouver les ramassages",
h_for_zombies: "Zombies",
li_z_1: "<span class=\"hi-g\">Gaz\u00a0:</span> Pr\u00e9-placer les nuages, bloquer les routes de fuite",
li_z_2: "<span class=\"hi-r\">TNT\u00a0:</span> Foncer dans les groupes pour les d\u00e9g\u00e2ts de zone",
li_z_3: "<span class=\"hi-p\">Fant\u00f4me\u00a0:</span> Tendre des embuscades depuis les coins sombres",
li_z_4: "Coordonner les attaques sur les humains isol\u00e9s",
li_z_5: "Utiliser la t\u00e9l\u00e9portation pour contourner le spawn",
footer_version: "DoD:S Zombie Mod v0.9.21 BETA \u00b7 Andersso, Root, Colster \u00b7 Mis \u00e0 jour par Claude.AI guid\u00e9 par DNA.styx"
},
russian: {
subtitle: "Day of Defeat: Source \u00b7 v0.9.21 BETA",
h_how_it_works: "\u041a\u0430\u043a \u044d\u0442\u043e \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442",
p_one_zombie: "\u0412 \u043d\u0430\u0447\u0430\u043b\u0435 \u043a\u0430\u0436\u0434\u043e\u0433\u043e \u0440\u0430\u0443\u043d\u0434\u0430 <span class=\"hi\">\u043e\u0434\u0438\u043d \u0438\u0433\u0440\u043e\u043a \u0441\u0442\u0430\u043d\u043e\u0432\u0438\u0442\u0441\u044f \u0437\u043e\u043c\u0431\u0438</span>. \u0412\u0441\u0435 \u043e\u0441\u0442\u0430\u043b\u044c\u043d\u044b\u0435 \u2014 \u043b\u044e\u0434\u0438.",
p_zombie_kills: "\u0417\u043e\u043c\u0431\u0438 \u0437\u0430\u0440\u0430\u0436\u0430\u044e\u0442 \u043b\u044e\u0434\u0435\u0439 \u043f\u0440\u0438 \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0435. \u0420\u0430\u0443\u043d\u0434 \u0437\u0430\u043a\u0430\u043d\u0447\u0438\u0432\u0430\u0435\u0442\u0441\u044f, \u043a\u043e\u0433\u0434\u0430 \u0432\u0441\u0435 \u043b\u044e\u0434\u0438 \u043c\u0435\u0440\u0442\u0432\u044b \u0438\u043b\u0438 \u0432\u0440\u0435\u043c\u044f \u0438\u0441\u0442\u0435\u043a\u0430\u0435\u0442.",
p_basics: "\u041b\u044e\u0434\u0438 \u0432\u043e\u043e\u0440\u0443\u0436\u0435\u043d\u044b. \u0417\u043e\u043c\u0431\u0438 \u0434\u0435\u0440\u0443\u0442\u0441\u044f \u0442\u043e\u043b\u044c\u043a\u043e \u0432 \u0440\u0443\u043a\u043e\u043f\u0430\u0448\u043d\u043e\u043c \u0431\u043e\u044e, \u043d\u043e \u043c\u043e\u0433\u0443\u0442 \u043b\u043e\u043c\u0430\u0442\u044c \u0431\u043e\u043b\u044c\u0448\u0438\u043d\u0441\u0442\u0432\u043e \u043e\u0431\u044a\u0435\u043a\u0442\u043e\u0432 \u0438 \u0434\u0432\u0435\u0440\u0435\u0439.",
h_kill_rewards: "\u041d\u0430\u0433\u0440\u0430\u0434\u044b \u0437\u0430 \u0443\u0431\u0438\u0439\u0441\u0442\u0432\u0430",
p_killing_earns:"\u041a\u0430\u0436\u0434\u044b\u0439 \u0443\u0431\u0438\u0442\u044b\u0439 \u0437\u043e\u043c\u0431\u0438 \u043f\u0440\u0438\u043d\u043e\u0441\u0438\u0442 \u043d\u0430\u0433\u0440\u0430\u0434\u0443. \u0414\u043e\u0431\u0438\u0442\u044c \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e \u0437\u043e\u043c\u0431\u0438 \u2014 \u0443\u0434\u0432\u043e\u0435\u043d\u043d\u0430\u044f \u043d\u0430\u0433\u0440\u0430\u0434\u0430.",
rp_health: "+15 \u0417\u0434\u043e\u0440\u043e\u0432\u044c\u0435 (\u043c\u0430\u043a\u0441. 150)",
rp_clip: "+1 \u041c\u0430\u0433\u0430\u0437\u0438\u043d (\u043c\u0430\u043a\u0441. 3)",
rp_speed: "+0,02 \u0421\u043a\u043e\u0440\u043e\u0441\u0442\u044c (\u043c\u0430\u043a\u0441. +0,25)",
p_headshots: "<span class=\"hi\">\u0412\u044b\u0441\u0442\u0440\u0435\u043b\u044b \u0432 \u0433\u043e\u043b\u043e\u0432\u0443 \u0438\u0437 \u043f\u0438\u0441\u0442\u043e\u043b\u0435\u0442\u0430</span> \u043d\u0430\u043d\u043e\u0441\u044f\u0442 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0440\u043e\u043d \u2014 \u0434\u043e\u0431\u0435\u0439\u0442\u0435 \u0434\u043b\u044f \u0434\u0432\u043e\u0439\u043d\u043e\u0439 \u043d\u0430\u0433\u0440\u0430\u0434\u044b.",
h_zombie_classes:"\u041a\u043b\u0430\u0441\u0441\u044b \u0437\u043e\u043c\u0431\u0438",
ct_gas: "\u0417\u043e\u043c\u0431\u0438-\u0433\u0430\u0437",
cd_gas: "\u041f\u0440\u0430\u0432\u044b\u0439 \u043a\u043b\u0438\u043a \u2014 \u0441\u043e\u0437\u0434\u0430\u0442\u044c \u0433\u0430\u0437\u043e\u0432\u043e\u0435 \u043e\u0431\u043b\u0430\u043a\u043e. \u041f\u0435\u0440\u0435\u0437\u0430\u0440\u044f\u0434\u043a\u0430 15\u0441. \u0421\u043e\u0437\u0434\u0430\u0451\u0442 \u043e\u0431\u043b\u0430\u043a\u043e \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438.",
ct_tnt: "\u0417\u043e\u043c\u0431\u0438-\u0422\u041d\u0422",
cd_tnt: "\u0412\u0437\u0440\u044b\u0432\u0430\u0435\u0442\u0441\u044f \u043f\u0440\u0438 \u0441\u043c\u0435\u0440\u0442\u0438, \u043d\u0430\u043d\u043e\u0441\u044f \u0443\u0440\u043e\u043d \u0431\u043b\u0438\u0436\u0430\u0439\u0448\u0438\u043c \u0438\u0433\u0440\u043e\u043a\u0430\u043c \u0438 \u043b\u043e\u043c\u0430\u044f \u043e\u0431\u044a\u0435\u043a\u0442\u044b.",
ct_ghost: "\u0417\u043e\u043c\u0431\u0438-\u043f\u0440\u0438\u0437\u0440\u0430\u043a",
cd_ghost: "\u041f\u043e\u0447\u0442\u0438 \u043d\u0435\u0432\u0438\u0434\u0438\u043c. \u041d\u0435\u0442 \u043e\u0442\u043e\u0431\u0440\u0430\u0436\u0435\u043d\u0438\u044f \u2014 \u0441\u043a\u0440\u044b\u0442 \u0434\u0430\u0436\u0435 \u043e\u0442 ESP.",
p_class_chance: "<span class=\"hi\">50% \u0448\u0430\u043d\u0441</span> \u043f\u043e\u044f\u0432\u0438\u0442\u044c\u0441\u044f \u043a\u0430\u043a \u043e\u0441\u043e\u0431\u044b\u0439 \u043a\u043b\u0430\u0441\u0441. \u0418\u0433\u0440\u043e\u043a\u0438 \u0432\u044b\u0431\u0438\u0440\u0430\u044e\u0442 \u0438\u0437 \u043c\u0435\u043d\u044e; \u0431\u043e\u0442\u0430\u043c \u043a\u043b\u0430\u0441\u0441 \u043d\u0430\u0437\u043d\u0430\u0447\u0430\u0435\u0442\u0441\u044f \u0441\u043b\u0443\u0447\u0430\u0439\u043d\u043e.",
p_teleport: "\u0412\u0441\u0435 \u0437\u043e\u043c\u0431\u0438 \u0438\u043c\u0435\u044e\u0442 \u0448\u0430\u043d\u0441 <span class=\"hi\">\u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043a \u0441\u043f\u0430\u0432\u043d\u0443 \u043b\u044e\u0434\u0435\u0439</span> \u043f\u0440\u0438 \u0432\u043e\u0437\u0440\u043e\u0436\u0434\u0435\u043d\u0438\u0438.",
h_supply_drops: "\u041f\u043e\u0441\u0442\u0430\u0432\u043a\u0438 \u0441\u043d\u0430\u0440\u044f\u0436\u0435\u043d\u0438\u044f",
sd_green: "\u0417\u0435\u043b\u0451\u043d\u044b\u0439 \u043b\u0443\u0447",
sd_green_desc: "\u0412\u043e\u0441\u0441\u0442\u0430\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435 \u0437\u0434\u043e\u0440\u043e\u0432\u044c\u044f",
sd_yellow: "\u0416\u0451\u043b\u0442\u044b\u0439 \u043b\u0443\u0447",
sd_yellow_desc: "\u041f\u0430\u0442\u0440\u043e\u043d\u044b \u0434\u043b\u044f \u0432\u0441\u0435\u0433\u043e \u043e\u0440\u0443\u0436\u0438\u044f",
sd_blue: "\u0421\u0438\u043d\u0438\u0439 \u043b\u0443\u0447",
sd_blue_desc: "\u0411\u043e\u043d\u0443\u0441 \u0441\u043a\u043e\u0440\u043e\u0441\u0442\u0438",
sd_red: "\u041a\u0440\u0430\u0441\u043d\u044b\u0439 \u043b\u0443\u0447",
sd_red_desc: "\u0411\u043e\u043d\u0443\u0441 \u0443\u0440\u043e\u043d\u0430 \u043f\u043e \u0437\u043e\u043c\u0431\u0438",
p_pickup_note: "\u041f\u043e\u0434\u0431\u043e\u0440\u044b \u043f\u043e\u044f\u0432\u043b\u044f\u044e\u0442\u0441\u044f \u0441\u043b\u0443\u0447\u0430\u0439\u043d\u043e \u0441 \u043d\u0435\u0431\u0435\u0441\u043d\u044b\u043c \u043b\u0443\u0447\u043e\u043c. \u0423\u043d\u0438\u0447\u0442\u043e\u0436\u0430\u044e\u0442\u0441\u044f \u0447\u0435\u0440\u0435\u0437 30 \u0441\u0435\u043a\u0443\u043d\u0434 \u0438\u043b\u0438 \u0435\u0441\u043b\u0438 \u0437\u043e\u043c\u0431\u0438 \u0434\u043e\u0431\u0435\u0440\u0451\u0442\u0441\u044f \u043f\u0435\u0440\u0432\u044b\u043c.",
h_skills: "\u041d\u0430\u0432\u044b\u043a\u0438 & \u0421\u043d\u0430\u0440\u044f\u0436\u0435\u043d\u0438\u0435",
p_barricade: "<span class=\"hi\">\u0421\u0442\u0440\u043e\u0438\u0442\u0435\u043b\u044c \u0431\u0430\u0440\u0440\u0438\u043a\u0430\u0434</span> (\u0432\u0441\u0435 \u043b\u044e\u0434\u0438) \u2014 \u043f\u0440\u0430\u0432\u044b\u0439 \u043a\u043b\u0438\u043a \u0441 \u043d\u043e\u0436\u043e\u043c, \u0447\u0442\u043e\u0431\u044b \u043f\u043e\u0434\u043d\u044f\u0442\u044c \u0438 \u043f\u0435\u0440\u0435\u0434\u0432\u0438\u043d\u0443\u0442\u044c \u043e\u0431\u044a\u0435\u043a\u0442. \u0411\u043b\u043e\u043a\u0438\u0440\u0443\u0439\u0442\u0435 \u043f\u0440\u043e\u0445\u043e\u0434\u044b, \u0437\u0430\u043c\u0435\u0434\u043b\u044f\u0439\u0442\u0435 \u0437\u043e\u043c\u0431\u0438.",
p_esp: "<span class=\"hi-b\">\u041d\u0430\u0432\u044b\u043a ESP</span> (\u0432\u044b\u0431\u0438\u0440\u0430\u0435\u0442\u0441\u044f) \u2014 \u0432\u0438\u0434\u0435\u0442\u044c \u043a\u043b\u0430\u0441\u0441 \u0437\u043e\u043c\u0431\u0438 \u043f\u0440\u0438 \u043f\u0440\u0438\u0446\u0435\u043b\u0438\u0432\u0430\u043d\u0438\u0438. \u041f\u0440\u0430\u0432\u044b\u0439 \u043a\u043b\u0438\u043a \u0441 \u043f\u0438\u0441\u0442\u043e\u043b\u0435\u0442\u043e\u043c \u2014 \u043f\u0435\u0440\u0435\u0434\u0430\u0442\u044c \u0438\u043d\u0444\u043e \u043e \u043a\u043b\u0430\u0441\u0441\u0435 \u043a\u043e\u043c\u0430\u043d\u0434\u0435. \u0417\u043e\u043c\u0431\u0438-\u043f\u0440\u0438\u0437\u0440\u0430\u043a\u0438 \u0441\u043a\u0440\u044b\u0442\u044b \u0434\u0430\u0436\u0435 \u0441 ESP.",
p_loadout: "\u041f\u0440\u0438 \u043f\u043e\u044f\u0432\u043b\u0435\u043d\u0438\u0438 \u0432\u044b\u0431\u0435\u0440\u0438\u0442\u0435 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0435 \u043e\u0440\u0443\u0436\u0438\u0435, \u043f\u0438\u0441\u0442\u043e\u043b\u0435\u0442 (Colt \u0438\u043b\u0438 P38), \u0431\u043e\u043d\u0443\u0441 \u0441\u043d\u0430\u0440\u044f\u0436\u0435\u043d\u0438\u044f \u0438 \u043d\u0430\u0432\u044b\u043a.",
h_strategy: "\u0421\u0442\u0440\u0430\u0442\u0435\u0433\u0438\u044f",
h_for_humans: "\u041b\u044e\u0434\u0438",
li_h_1: "\u0421\u0442\u0440\u043e\u0438\u0442\u044c \u0431\u0430\u0440\u0440\u0438\u043a\u0430\u0434\u044b \u0434\u043b\u044f \u0437\u0430\u043c\u0435\u0434\u043b\u0435\u043d\u0438\u044f \u0437\u043e\u043c\u0431\u0438",
li_h_2: "\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c ESP \u0434\u043b\u044f \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u0438\u044f \u0437\u043e\u043c\u0431\u0438-\u0433\u0430\u0437 \u0438 \u0437\u043e\u043c\u0431\u0438-\u0422\u041d\u0422",
li_h_3: "\u0414\u0435\u0440\u0436\u0430\u0442\u044c\u0441\u044f \u043f\u043e\u0434\u0430\u043b\u044c\u0448\u0435 \u043e\u0442 \u0443\u043c\u0438\u0440\u0430\u044e\u0449\u0438\u0445 \u0437\u043e\u043c\u0431\u0438-\u0422\u041d\u0422",
li_h_4: "\u0421\u043b\u0443\u0448\u0430\u0442\u044c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u0437\u043e\u043c\u0431\u0438-\u043f\u0440\u0438\u0437\u0440\u0430\u043a\u043e\u0432",
li_h_5: "\u0412\u044b\u0441\u0442\u0440\u0435\u043b\u044b \u0432 \u0433\u043e\u043b\u043e\u0432\u0443 \u0438\u0437 \u043f\u0438\u0441\u0442\u043e\u043b\u0435\u0442\u0430 \u043d\u0430\u043d\u043e\u0441\u044f\u0442 \u043a\u0440\u0438\u0442\u0438\u0447\u0435\u0441\u043a\u0438\u0439 \u0443\u0440\u043e\u043d",
li_h_6: "\u0421\u043b\u0435\u0434\u0438\u0442\u044c \u0437\u0430 \u0446\u0432\u0435\u0442\u043e\u043c \u043b\u0443\u0447\u0435\u0439, \u0447\u0442\u043e\u0431\u044b \u043d\u0430\u0439\u0442\u0438 \u043f\u043e\u0434\u0431\u043e\u0440\u044b",
h_for_zombies: "\u0417\u043e\u043c\u0431\u0438",
li_z_1: "<span class=\"hi-g\">\u0413\u0430\u0437:</span> \u0417\u0430\u0440\u0430\u043d\u0435\u0435 \u0440\u0430\u0441\u0441\u0442\u0430\u0432\u043b\u044f\u0442\u044c \u043e\u0431\u043b\u0430\u043a\u0430, \u0431\u043b\u043e\u043a\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u043f\u0443\u0442\u0438 \u043e\u0442\u0441\u0442\u0443\u043f\u043b\u0435\u043d\u0438\u044f",
li_z_2: "<span class=\"hi-r\">\u0422\u041d\u0422:</span> \u0412\u0440\u044b\u0432\u0430\u0442\u044c\u0441\u044f \u0432 \u0433\u0440\u0443\u043f\u043f\u044b \u0434\u043b\u044f \u0444\u043b\u0430\u043d\u0433\u043e\u0432\u043e\u0433\u043e \u0443\u0440\u043e\u043d\u0430",
li_z_3: "<span class=\"hi-p\">\u041f\u0440\u0438\u0437\u0440\u0430\u043a:</span> \u0417\u0430\u0441\u0430\u0434\u044b \u0438\u0437 \u0442\u0451\u043c\u043d\u044b\u0445 \u0443\u0433\u043b\u043e\u0432",
li_z_4: "\u041a\u043e\u043e\u0440\u0434\u0438\u043d\u0438\u0440\u043e\u0432\u0430\u0442\u044c \u0430\u0442\u0430\u043a\u0438 \u043d\u0430 \u0438\u0437\u043e\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u043b\u044e\u0434\u0435\u0439",
li_z_5: "\u0418\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c \u0442\u0435\u043b\u0435\u043f\u043e\u0440\u0442\u0430\u0446\u0438\u044e \u0434\u043b\u044f \u0444\u043b\u0430\u043d\u0433\u043e\u0432\u0430\u043d\u0438\u044f \u0441\u043f\u0430\u0432\u043d\u0430",
footer_version: "DoD:S Zombie Mod v0.9.21 BETA \u00b7 Andersso, Root, Colster \u00b7 \u041e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u043e Claude.AI \u043f\u043e\u0434 \u0440\u0443\u043a\u043e\u0432\u043e\u0434\u0441\u0442\u0432\u043e\u043c DNA.styx"
}
};
function getLang() {
var params = new URLSearchParams(window.location.search);
var lang = (params.get('lang') || 'english').toLowerCase();
return translations[lang] ? lang : 'english';
}
function applyTranslations(lang) {
var t = translations[lang];
var els = document.querySelectorAll('[data-i18n]');
for (var i = 0; i < els.length; i++) {
var key = els[i].getAttribute('data-i18n');
if (t[key] !== undefined) els[i].innerHTML = t[key];
}
document.documentElement.setAttribute('lang', lang);
}
function markActiveLang(lang) {
var links = document.querySelectorAll('.lang-bar a[data-lang]');
for (var i = 0; i < links.length; i++) {
if (links[i].getAttribute('data-lang') === lang) {
links[i].classList.add('active');
}
}
}
document.addEventListener('DOMContentLoaded', function () {
var lang = getLang();
applyTranslations(lang);
markActiveLang(lang);
});
</script>
</body>
</html>