Working Title: Docs Template Mugen
Genre: 2D Fighting Game
Theme: The main theme. Any sub-themes.
Audience: Who is this game for?
Visual Style: How will the game look? How will the visuals make the player feel? Include inspiration/references & guidance for the artists.
Music & Sound Style: How will the game sound for both sound effects and the general musical soundscape? How will the audio make the player feel? Include inspiration/references & guidance for the sound designers
Story: Overview of the main story beats, beginning middle and end, story progression, player character journey and development, plus other significant characters and their arc. Include world-building points, time/place, key landmarks, key exclusions or deviations from known worlds.
Engine: Which game engine will be used?
Platform: How will the game be accessed/played?
Key Pillars: Key emotions/ experiences you want for the player. Keep these short - single words or short phrases. Always refer back to these pillars throughout the design and development process.
Mechanics: see Systems 🔗 page
Features: see Game Modes 🔗 page
Game Design: see Design Document 🔗 page
