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Game Design / Wiki


Working Title: Docs Template Mugen

Icon:

Genre: 2D Fighting Game

Theme: The main theme. Any sub-themes.

Audience: Who is this game for?

Visual Style: How will the game look? How will the visuals make the player feel? Include inspiration/references & guidance for the artists.

Music & Sound Style: How will the game sound for both sound effects and the general musical soundscape? How will the audio make the player feel? Include inspiration/references & guidance for the sound designers

Story: Overview of the main story beats, beginning middle and end, story progression, player character journey and development, plus other significant characters and their arc. Include world-building points, time/place, key landmarks, key exclusions or deviations from known worlds.

Engine: Which game engine will be used?

Platform: How will the game be accessed/played?

Key Pillars: Key emotions/ experiences you want for the player. Keep these short - single words or short phrases. Always refer back to these pillars throughout the design and development process.

Mechanics: see Systems 🔗 page

Features: see Game Modes 🔗 page

Game Design: see Design Document 🔗 page


Characters


[!include]