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perlin_noise.cpp
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179 lines (150 loc) · 5.8 KB
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#include "perlin_noise.h"
#include "logger.h"
#include <cmath>
#include <random>
#include <algorithm>
#include <numeric>
#include <iostream>
// Initialize with the reference values for the permutation vector
PerlinNoise::PerlinNoise() {
// Initialize the permutation vector with the reference values
permutation_ = {
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,
8,99,37,240,21,10,23,190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,
35,11,32,57,177,33,88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,
134,139,48,27,166,77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,
55,46,245,40,244,102,143,54, 65,25,63,161,1,216,80,73,209,76,132,187,208, 89,
18,169,200,196,135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,
189,28,42,223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167,
43,172,9,129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,
97,228,251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,
107,49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254,
138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 };
// Duplicate the permutation vector
permutation_.insert(permutation_.end(), permutation_.begin(), permutation_.end());
}
// Generate a new permutation vector based on the value of seed
PerlinNoise::PerlinNoise(unsigned int seed) {
permutation_.resize(256);
// Fill p with values from 0 to 255
std::iota(permutation_.begin(), permutation_.end(), 0);
// Initialize a random engine with seed
std::default_random_engine engine(seed);
// Shuffle using the above random engine
std::shuffle(permutation_.begin(), permutation_.end(), engine);
// Duplicate the permutation vector
permutation_.insert(permutation_.end(), permutation_.begin(), permutation_.end());
}
double PerlinNoise::noise(double x, double y, double z) {
// Find the unit cube that contains the point
int X = (int) floor(x) & 255;
int Y = (int) floor(y) & 255;
int Z = (int) floor(z) & 255;
// Find relative x, y,z of point in cube
x -= floor(x);
y -= floor(y);
z -= floor(z);
// Compute fade curves for each of x, y, z
double u = fade(x);
double v = fade(y);
double w = fade(z);
// Hash coordinates of the 8 cube corners
int A = permutation_[X] + Y;
int AA = permutation_[A] + Z;
int AB = permutation_[A + 1] + Z;
int B = permutation_[X + 1] + Y;
int BA = permutation_[B] + Z;
int BB = permutation_[B + 1] + Z;
// Add blended results from 8 corners of cube
double res = lerp(
w,
lerp(v,
lerp(u, grad(permutation_[AA], x, y, z), grad(permutation_[BA], x-1, y, z)),
lerp(u, grad(permutation_[AB], x, y-1, z), grad(permutation_[BB], x-1, y-1, z))
),
lerp(v,
lerp(u, grad(permutation_[AA+1], x, y, z-1), grad(permutation_[BA+1], x-1, y, z-1)),
lerp(u, grad(permutation_[AB+1], x, y-1, z-1), grad(permutation_[BB+1], x-1, y-1, z-1))
)
);
return (res + 1.0)/2.0;
}
double PerlinNoise::fade(double t) {
return t * t * t * (t * (t * 6 - 15) + 10);
}
double PerlinNoise::lerp(double t, double a, double b) {
return a + t * (b - a);
}
double PerlinNoise::grad(int hash, double x, double y, double z) {
int h = hash & 15;
// Convert lower 4 bits of hash into 12 gradient directions
double u = h < 8 ? x : y,
v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
/*****************************************************************/
float** Noise::generateNoiseMap(int maxWidth, int maxHeight, unsigned int seed, float scale, int octaves, float persistance, float lacunarity) {
auto noiseMap = new float*[maxWidth];
for (int h = 0; h < maxWidth; h++) {
noiseMap[h] = new float[maxHeight];
}
if( scale <= 0.f ) {
scale = 0.0001f;
}
if( octaves <= 0 ) {
octaves = 1;
}
if( lacunarity < 1.f ) {
lacunarity = 1.f;
Logger::warning() << "lacunarity cannot be less than 1" << Logger::endl;
}
if( persistance < 0.f ) {
persistance = 0.f;
Logger::warning() << "persistance cannot be less than 0" << Logger::endl;
} else if( persistance > 1.f ) {
persistance = 1.f;
Logger::warning() << "persistance cannot be greather than 1" << Logger::endl;
}
PerlinNoise perlin(seed);
float minValue = std::numeric_limits<float>::max();
float maxValue = -std::numeric_limits<float>::max();
for( int y=0; y < maxHeight; y++) {
for( int x=0; x < maxWidth; x++) {
float amplitude = 1;
float frequency = 1;
float noiseHeight = 0;
for( int o=0; o < octaves; o++) {
float sampleX = x / scale * frequency;
float sampleY = y / scale * frequency;
float perlinValue = perlin.noise(sampleX, sampleY, 1.f);
noiseHeight += perlinValue * amplitude;
amplitude *= persistance;
frequency *= lacunarity;
}
noiseMap[x][y] = noiseHeight;
if( noiseHeight > maxValue ) {
maxValue = noiseHeight;
}
if( noiseHeight < minValue ) {
minValue = noiseHeight;
}
}
}
// transform values between 0 and 1
float delta = maxValue - minValue;
for( int y=0; y < maxHeight; y++) {
for( int x=0; x < maxWidth; x++) {
float value = noiseMap[x][y];
value = (value - minValue) / delta;
if( value < 0 ) {
value = 0;
}
if( value > 1 ) {
value = 1;
}
noiseMap[x][y] = value;
}
}
return noiseMap;
}