The ground is currently defined as y=0, but this causes problems with games like セクロスフィア and mostly the "open world" of SBPR. Also, the VR camera should be placed approx. where the game camera is placed.
The ground is currently defined as y=0, but this causes problems with games like セクロスフィア and mostly the "open world" of SBPR.
Also, the VR camera should be placed approx. where the game camera is placed.