palworld has the likes of:
struct ABP_ChickenPal_Implemantation::FAnimBlueprintGeneratedConstantData final : public FAnimBlueprintConstantData
struct ABP_ChickenPal::FAnimBlueprintGeneratedConstantData final : public ABP_MonsterBase::FAnimBlueprintGeneratedConstantData
struct ABP_CuteFox_Implementation::FAnimBlueprintGeneratedConstantData final : public FAnimBlueprintConstantData
struct ABP_CuteFox::FAnimBlueprintGeneratedConstantData final : public ABP_MonsterBase::FAnimBlueprintGeneratedConstantData
usmap does not hold namespaces just names so we end up with something like
"AnimBlueprintGeneratedConstantData": {
"super": "AnimBlueprintGeneratedConstantData",
"propertyCount": 0,
"properties": []
},
in the usmap, we cannot tell the difference between:
ABP_MonsterBase::FAnimBlueprintGeneratedConstantData
ABP_ChickenPal::FAnimBlueprintGeneratedConstantData
ABP_CuteFox_Implementation::FAnimBlueprintGeneratedConstantData
- etc
Was it considered to expand usmap format to include namespaces?
palworld has the likes of:
usmap does not hold namespaces just names so we end up with something like
in the usmap, we cannot tell the difference between:
ABP_MonsterBase::FAnimBlueprintGeneratedConstantDataABP_ChickenPal::FAnimBlueprintGeneratedConstantDataABP_CuteFox_Implementation::FAnimBlueprintGeneratedConstantDataWas it considered to expand usmap format to include namespaces?