This repository contains only text: agent prompts (.md), metadata (.json), documentation, and four small local helper scripts. There is no application, no server, no account, and no API key anywhere in it.
A full scan of every file in the repository confirmed:
| Check | Result |
|---|---|
API keys / tokens / secrets (api_key, sk-, ghp_, AKIA, bearer tokens, private keys) |
✅ None found |
.env, *.key, *.pem, credential files |
✅ None exist |
| Hardcoded URLs / HTTP endpoints | ✅ None found |
Network calls in code (requests, urllib, fetch, curl, Invoke-WebRequest, sockets) |
✅ None — all 4 scripts are local-only |
| Anthropic / OpenAI / paid-API references | ✅ None |
| Personal email / private identifiers | ✅ None |
The only "secret"-looking string in the repo is the literal placeholder
SECRET_KEY=your-secret-keyinside a project template (protocols/port_registry.md) — an example, not a real key.
- Prompts don't run on their own. A
PROMPT.mdis instructions for an AI agent. Reading or cloning this repo executes nothing. - No embedded provider. Nothing here calls Anthropic, OpenAI, or any billed API. The cost of running an agent is borne by whoever loads the prompt into their own LLM tool, with their own subscription — exactly as with any prompt.
- External tools are opt-in and bring-your-own-key. Some pipelines can use third-party tools (Hyper3D Rodin AI generation, Sketchfab downloads, the Blender/AutoCAD MCP servers). These:
- are not included in this repo,
- run only when the user explicitly invokes them, and
- use the user's own accounts/keys, configured in the user's own environment.
In short: publishing or downloading this repo charges no one. Running an agent costs only the LLM tokens of the person who chooses to run it.
| Script | Language | Network? | Purpose |
|---|---|---|---|
protocols/snap_blender_scripts/prep_for_lens.py |
Python (Blender bpy) |
No | Local headless model prep |
protocols/snap_game_templates/GameManager.js |
JavaScript (Lens Studio) | No | Game state-machine template |
protocols/tools/verify_3d_asset.ps1 |
PowerShell | No | Local 3D-asset validation |
protocols/find_free_ports.ps1 |
PowerShell | No | Local free-port finder |
Some files reference absolute Windows paths under C:/Users/fahad/... (the author's machine). These are harmless references, not secrets — but if you reuse the repo, adjust paths to your own environment. They do not affect security or cost.
- Add a
.gitignoreif you later add real project files, so you never commitCLAUDE.mdfiles that contain your project credentials. - Keep any real API keys in your local environment / MCP config — never in a committed file.