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@@ -45,8 +45,8 @@ In F3D material properties, you can enable "Large Texture Mode". This will let y
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### Decomp vs Homebrew Compatibility
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There may occur cases where code is formatted differently based on the code use case. In the tools panel under the Fast64 File Settings subheader, you can toggle homebrew compatibility.
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### Converting To F3D v4 Materials
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A new optimized shader graph was introduced to decrease processing times for material creation and exporting. If you have a project that still uses old materials, you may want to convert them to v4. To convert an old project, click the "Recreate F3D Materials As V4" operator near the top of the Fast64 tab in 3D view. This may take a while depending on the number of materials in the project. Then go to the outliner, change the display mode to "Orphan Data" (broken heart icon), then click "Purge" in the top right corner. Purge multiple times until all of the old node groups are gone.
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### Converting To F3D v5 Materials
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A new optimized shader graph was introduced to decrease processing times for material creation and exporting. If you have a project that still uses old materials, you may want to convert them to v5. To convert an old project, click the "Recreate F3D Materials As V5" operator near the top of the Fast64 tab in 3D view. This may take a while depending on the number of materials in the project. Then go to the outliner, change the display mode to "Orphan Data" (broken heart icon), then click "Purge" in the top right corner. Purge multiple times until all of the old node groups are gone.
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