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I updated my game to Starling 2.8 and of course use Mesh.defaultStyle = MultiTextureStyle and default MultiTextureStyle.maxTextures=2
It reduce renders calls! I think it is very nice!
But I notice such flicker bug with only one GUI element in my game:
2026-03-06_15-04-40__.mp4
// you can download video if not shown
Only on Windows, I test AIR 51.1, AIR 51.2, AIR51.3 (debug and release builds).
Without Mesh.defaultStyle = MultiTextureStyle there is no such bug)
I use two texture atlases and one bitmap font.
Any ideas?
P.S. Same on Android (Xiaomi 13t)
P.P.S. With MultiTextureStyle.maxTextures >2 there are more and more gui elements in my gamec become to flick...
I updated my game to Starling 2.8 and of course use Mesh.defaultStyle = MultiTextureStyle and default MultiTextureStyle.maxTextures=2
It reduce renders calls! I think it is very nice!
But I notice such flicker bug with only one GUI element in my game:
2026-03-06_15-04-40__.mp4
// you can download video if not shown
Only on Windows, I test AIR 51.1, AIR 51.2, AIR51.3 (debug and release builds).
Without Mesh.defaultStyle = MultiTextureStyle there is no such bug)
I use two texture atlases and one bitmap font.
Any ideas?
P.S. Same on Android (Xiaomi 13t)
P.P.S. With MultiTextureStyle.maxTextures >2 there are more and more gui elements in my gamec become to flick...