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collision/moving-platforms/source Expand file tree Collapse file tree 7 files changed +15
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lines changed Original file line number Diff line number Diff line change 33 "editor.formatOnSave" : true ,
44 "editor.formatOnPaste" : true ,
55 "editor.codeActionsOnSave" : {
6- "source.sortImports" : true
6+ "source.sortImports" : " explicit "
77 }
88 }
99}
Original file line number Diff line number Diff line change @@ -54,8 +54,8 @@ class PlayState extends FlxState
5454 if (sprite .y >= FlxG .height - (16 * 3 ))
5555 resetSprite ();
5656
57- var left : Bool = pad .buttonLeft .pressed || FlxG .keys .anyPressed ([A , LEFT ]);
58- var right : Bool = pad .buttonRight .pressed || FlxG .keys .anyPressed ([D , RIGHT ]);
57+ var left : Bool = pad .getButton ( LEFT ) .pressed || FlxG .keys .anyPressed ([A , LEFT ]);
58+ var right : Bool = pad .getButton ( RIGHT ) .pressed || FlxG .keys .anyPressed ([D , RIGHT ]);
5959
6060 if (left && right )
6161 left = right = false ;
Original file line number Diff line number Diff line change @@ -30,31 +30,31 @@ class PlayState extends FlxState
3030 {
3131 super .update (elapsed );
3232
33- if (pad .buttonA .justPressed || FlxG .keys .justPressed .X )
33+ if (pad .getButton ( A ) .justPressed || FlxG .keys .justPressed .X )
3434 {
3535 if (lastInput != 0 )
3636 {
3737 status .text + = " \n Just Pressed" ;
3838 lastInput = 0 ;
3939 }
4040 }
41- else if (pad .buttonA .pressed || FlxG .keys .pressed .X )
41+ else if (pad .getButton ( A ) .pressed || FlxG .keys .pressed .X )
4242 {
4343 if (lastInput != 1 )
4444 {
4545 status .text + = " \n Pressed" ;
4646 lastInput = 1 ;
4747 }
4848 }
49- else if (pad .buttonA .justReleased || FlxG .keys .justReleased .X )
49+ else if (pad .getButton ( A ) .justReleased || FlxG .keys .justReleased .X )
5050 {
5151 if (lastInput != 2 )
5252 {
5353 status .text + = " \n Just Released" ;
5454 lastInput = 2 ;
5555 }
5656 }
57- else if (pad .buttonA .released || ! FlxG .keys .pressed .X )
57+ else if (pad .getButton ( A ) .released || ! FlxG .keys .pressed .X )
5858 {
5959 if (lastInput != - 1 )
6060 {
Original file line number Diff line number Diff line change @@ -26,10 +26,10 @@ class PlayState extends FlxState
2626 {
2727 super .update (elapsed );
2828
29- var up : Bool = pad .buttonUp .pressed || FlxG .keys .anyPressed ([UP , W ]);
30- var down : Bool = pad .buttonDown .pressed || FlxG .keys .anyPressed ([DOWN , S ]);
31- var left : Bool = pad .buttonLeft .pressed || FlxG .keys .anyPressed ([LEFT , A ]);
32- var right : Bool = pad .buttonRight .pressed || FlxG .keys .anyPressed ([RIGHT , D ]);
29+ var up : Bool = pad .getButton ( UP ) .pressed || FlxG .keys .anyPressed ([UP , W ]);
30+ var down : Bool = pad .getButton ( DOWN ) .pressed || FlxG .keys .anyPressed ([DOWN , S ]);
31+ var left : Bool = pad .getButton ( LEFT ) .pressed || FlxG .keys .anyPressed ([LEFT , A ]);
32+ var right : Bool = pad .getButton ( RIGHT ) .pressed || FlxG .keys .anyPressed ([RIGHT , D ]);
3333
3434 if (up && down )
3535 up = down = false ;
Original file line number Diff line number Diff line change @@ -40,7 +40,7 @@ class PlayState extends FlxState
4040 FlxG .collide (box , sprite );
4141
4242 // jump if touching the box, and jump is pressed
43- if (sprite .isTouching (DOWN ) && pad .buttonA .justPressed )
43+ if (sprite .isTouching (DOWN ) && pad .getButton ( A ) .justPressed )
4444 {
4545 sprite .velocity .y = - 300 ;
4646 }
Original file line number Diff line number Diff line change @@ -45,7 +45,7 @@ class PlayState extends FlxState
4545 FlxG .collide (box , sprite );
4646
4747 // Reset jumpTimer when touching the floor and jump is pressed
48- if (sprite .isTouching (DOWN ) && pad .buttonA .justPressed )
48+ if (sprite .isTouching (DOWN ) && pad .getButton ( A ) .justPressed )
4949 {
5050 jumpTimer = 0 ;
5151 }
Original file line number Diff line number Diff line change @@ -29,7 +29,7 @@ class PlayState extends FlxState
2929
3030 private function switchState (): Void
3131 {
32- FlxG .switchState (new OtherState () );
32+ FlxG .switchState (OtherState . new );
3333 }
3434}
3535
@@ -55,6 +55,6 @@ class OtherState extends FlxState
5555
5656 private function switchState (): Void
5757 {
58- FlxG .switchState (new PlayState () );
58+ FlxG .switchState (PlayState . new );
5959 }
6060}
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