Skip to content
Hume2 edited this page Sep 19, 2015 · 9 revisions

Level design tips by Hume2

Things to avoid

Full resolution Things to avoid

Possible jumps with default gravity. First column is without running, secound is with running.

  • V: Possible
  • ?: Possible, but hard
  • X: Impossible

.

  • ~~ .01 .02 .03 .04 .05 .06 07 08 .09 .10 .11 .12 .13 .14 .15
  • +5 XV|XV|XV|XV|XV|X?|X?|X?|XX|XX|XX|XX|XX|XX|XX
  • +4 VV|VV|VV|VV|XV|XV|XV|XV|XV|X?|XX|XX|XX|XX|XX
  • +3 VV|VV|VV|VV|VV|?V|XV|XV|XV|X?|X?|XX|XX|XX|XX
  • +2 VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|X?|X?|XX|XX|XX
  • +1 VV|VV|VV|VV|VV|VV|VV|VV|?V|XV|XV|X?|XX|XX|XX
  • ..0 VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|X?|XX|XX
  • -1 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|XX|XX
  • -2 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|X?|XX
  • -3 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|XX
  • -4 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|X?
  • -5 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|?V|XV|XV|XV

Background

  • When the holes are trough the floor (or a ceiling in an indoor level), it should be filled by the corresponding background tiles.
  • Interiours should be filled by background tiles too.
  • Use paralax background tiles when possible.
  • Or use more background layers at least. The transparent-up.png is your friend.

Sector properties

  • I advertize to make sectors at least 36 blocks high. A level that scroll upwards and downwards too looks much better.

Clone this wiki locally