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Level design tips
Hume2 edited this page Sep 19, 2015
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9 revisions
Possible jumps with default gravity. First column is without running, secound is with running.
- V: Possible
- ?: Possible, but hard
- X: Impossible
.
- ~~ .01 .02 .03 .04 .05 .06 07 08 .09 .10 .11 .12 .13 .14 .15
- +5 XV|XV|XV|XV|XV|X?|X?|X?|XX|XX|XX|XX|XX|XX|XX
- +4 VV|VV|VV|VV|XV|XV|XV|XV|XV|X?|XX|XX|XX|XX|XX
- +3 VV|VV|VV|VV|VV|?V|XV|XV|XV|X?|X?|XX|XX|XX|XX
- +2 VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|X?|X?|XX|XX|XX
- +1 VV|VV|VV|VV|VV|VV|VV|VV|?V|XV|XV|X?|XX|XX|XX
- ..0 VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|X?|XX|XX
- -1 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|XX|XX
- -2 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|X?|XX
- -3 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|XX
- -4 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|XV|XV|XV|X?
- -5 VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|VV|?V|XV|XV|XV
- When the holes are trough the floor (or a ceiling in an indoor level), it should be filled by the corresponding background tiles.
- Interiours should be filled by background tiles too.
- Use paralax background tiles when possible.
- Or use more background layers at least. The transparent-up.png is your friend.
- I advertize to make sectors at least 36 blocks high. A level that scroll upwards and downwards too looks much better.
Whole SuperTux project is covered by GNU General Public Licence. Go to http://www.gnu.org/licenses/ and find out how you can bypass it.
