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Jumping to a range in a virtual canvas rounds off partial seconds, resulting in inaccurate playback. #31

@tpendragon

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@tpendragon

Changing https://github.com/IIIF-Commons/iiif-av-component/blob/master/src/AVComponent.ts#L520-L521 to parseFloat appears to make playback work for me, but we need to test more locally.

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