# LAYER The layers are defined in the sphere_defs.scp file. =Paperdoll= {| border="1" cellspacing="4" cellpadding="4" | **Layer ID** || **Default Layer Defname** || **Description** |- | 1 || layer_hand1 || |- | 2 || layer_hand2 || |- | 3 || layer_shoes || |- | 4 || layer_pants || bone legs + pants |- | 5 || layer_shirt || |- | 6 || layer_helm || |- | 7 || layer_gloves || |- | 8 || layer_ring || |- | 9 || layer_talisman || talisman (se and ml) |- | 10 || layer_collar || gorget or necklace |- | 11 || layer_hair || |- | 12 || layer_half_apron || |- | 13 || layer_chest || armor chest |- | 14 || layer_wrist || watch |- | 15 || layer_light || a itemid_light_src equip item can be put here |- | 16 || layer_beard || |- | 17 || layer_tunic || jester suit or full apron |- | 18 || layer_ears || earrings |- | 19 || layer_arms || armor |- | 20 || layer_cape || cape |- | 21 || layer_pack || only used by itemid_backpack |- | 22 || layer_robe || robe over all |- | 23 || layer_skirt || skirt or kilt |- | 24 || layer_legs || plate legs |} =Others= these are not part of the paper doll (but get sent to the client) {| border="1" cellspacing="4" cellpadding="4" | **Layer ID** || **Default Layer Defname** || **Description** |- | 25 || layer_horse || ride this object. (horse objects are strange?) |- | 26 || layer_vendor_stock || the stuff the vendor will restock and sell to the players |- | 27 || layer_vendor_extra || the stuff the vendor will resell to players but is not restocked. (bought from players) |- | 28 || layer_vendor_buys || the stuff the vendor can buy from players but does not stock |- | 29 || layer_bankbox || contents of my bank box |} internally used layers - don't bother sending these to client. {| border="1" cellspacing="4" cellpadding="4" | 30 || layer_special || can be multiple of these. memories |- | 31 || layer_dragging || |} =Spells= {| border="1" cellspacing="4" cellpadding="4" | 32 || layer_spell_stats || stats effecting spell. these cancel each other out |- | 33 || layer_spell_reactive || |- | 34 || layer_spell_night_sight || |- | 35 || layer_spell_protection || |- | 36 || layer_spell_incognito || |- | 37 || layer_spell_magic_reflect || |- | 38 || layer_spell_paralyze || or turned to stone |- | 39 || layer_spell_invis || |- | 40 || layer_spell_polymorph || |- | 41 || layer_spell_summon || magical summoned creature |} =Flags= {| border="1" cellspacing="4" cellpadding="4" | 42 || layer_flag_poison || |- | 43 || layer_flag_criminal || criminal or murderer ? |- | 44 || layer_flag_potion || some magic type effect done by a potion. (they cannot be dispelled) |- | 45 || layer_flag_spiritspeak || |- | 46 || layer_flag_wool || regrowing wool |- | 47 || layer_flag_drunk || booze effect |- | 48 || layer_flag_clientlinger || |- | 49 || layer_flag_hallucination || shrooms etc |- | 50 || layer_flag_potionused || track the time till we can use a potion again |- | 51 || layer_flag_stuck || in a trap or web |- | 52 || layer_flag_murders || how many murders do we have ? and decay timer |- | 53 || layer_flag_bandage || bandages go here for healing |} [Category:Reference Compendium](Category:Reference_Compendium.md) [Category: Properties and Functions](Category:_Properties_and_Functions.md)