# Regions __FORCETOC__ Areas in the world, such as dungeons and cities are defined by regions. Accessing regions in scripts can be accomplished using the REGION reference from a [[Characters]], [[Items]] or [[Map_Points]] object, or the AREA.region_id reference from the [[Server]] object. The following tables detail the various properties of the region object in SphereServer: ## References References return pointers to other objects (e.g. the CHAR.n reference allows you to access the characters that are attached to the account). These can either be accessed by using *<REFNAME>* to return the [[UID]] (1 for object types that don't have UIDs) of the object or 0 if it doesn't exist, or by using *<REFNAME.KEY>* where KEY is a valid property/function/reference for the *REFNAME* object. Click on the name for more detailed information such as usage and examples. | **Name** | **Read/Write** | **Description** | | - | | [[REGION]] | R | For regions linked to a multi, gets the region that contains the multi region. Only valid for reading values. | ## Properties and Functions Here is a list of all region properties and functions. If a function is marked as readable then it can return a value when used as . Click on the name for more detailed information such as usage and examples. Properties from the [[AREADEF]] can also be accessed from the region object. If an attempt is made to execute (not read) a command that does not exist on the region or its definition, then the command will be called on all sectors that touch the region area. | **Name** | **Read/Write** | **Description** | | - | | [[ALLCLIENTS]] *command* | W | Executes *command* on all clients inside the region boundaries. | | - | | [[CLEARTAGS]] *prefix* | W | Removes all TAGs from the region that start with the given prefix. | | - | | [[CLIENTS]] | R | Gets the total number of clients that are inside the sectors that touch the region. | | - | | [[COLDCHANCE]] | W | Set the ColdChance to all sectors in this Region. | | - | | [[DEFNAME]] | R | Gets the region's defname. | | - | | [[EVENTS_[[Property]]]] *+/-regiontype_defname* | RW | Gets a list of attached region events, or adds or removes a region event to or from the region. | | - | | [[GUARDED]] | RW | Set the region to be Guarded or not. | | - | | [[ISEVENT]]*.regiontype_defname* | R | Returns 1 if the region has a specified region event attached. | | - | | [[MAGIC]] | RW | Enables or Disables Region_Antimagic_All flag. | | - | | [[MAP]] | R | Gets the map that the region exists on. | | - | | [[MARK]] | RW | Same as RecallIn. | | - | | [[NOBUILD]] | RW | Enables or disables Building in this area (only affects futures houses). | | - | | [[NOPVP]] | RW | Enables or disables PvP in this region. | | - | | [[P]] | RW | Gets or Sets the P coordinates for this area. | | - | | [[RECALLIN]] | RW | Enables or disables Mark & RecallIn flags. | | - | | [[RECT]] | R | Gets the number of rectangles that this region is made from. | | - | | [[RECT]]*.n* | R | Gets the nth rectangle that this region is made from. | | - | | [[RAINCHANCE]] | W | Sets the RainChance for all sectors inside this region. | | - | | [[RESOURCES]] *+/-regiontype_defname* | RW | Gets a list of attached region events, or adds or removes a region event to or from the region. | | - | | [[SAFE]] | RW | Get or Set Safe flag for this region. | | - | | [[TAGAT]]*.index* | R | Gets a TAG at the given zero-based index. | | - | | [[TAGAT]]*.index*.KEY | R | Gets the name of the TAG at the given zero-based index. | | - | | [[TAGAT]]*.index*.VAL | R | Gets the value of the TAG at the given zero-based index. | | - | | [[TAGCOUNT]] | R | Gets the number of TAGs stored on the region. | | - | | [[TAGLIST]] | W | Outputs a list of the region's TAGs. | | - | | [[TYPE]] | R | If the region is linked to a multi, returns the multi's [[BASEID]] property. | | - | | [[UID]] | R | Gets the region's unique ID in the world. | | - | | [[UNDERGROUND]] | RW | Gets or sets Underground flag for this region. | ## Triggers Here is a list of all region triggers. Click on the trigger name for more detailed information such as arguments and examples. | **Name** | **Description** | | - | | [[@CliPeriodic]] | Fires multiple times approximately every 30 seconds, for each client in the region. | | - | | [[@Enter]] | Fires when a character enters the region. | | - | | [[@Exit]] | Fires when a character exits the region. | | - | | [[@RegPeriodic]] | Fires once approximately every 30 seconds, as long as there is at least one client in the region. | | - | | [[@ResourceFound]] | Fires after a resource has been selected and the resource bit has been created. | | - | | [[@ResourceGather]] | Fires before finishing the gathering skill. | | - | | [[@ResourceTest]] | Fires once for every resource listed in a REGIONTYPE, to check if the player (SRC) can get it. It is called only if the player meets the SKILLMAKE requirements for the item set in REAP. | | - | | [[@Step]] | Fires whenever a character takes a step within the region. | [[Category:_Reference_Compendium]] [[Category:_Objects]]