# SPEED Speed formulas that were used in Sphere. All variables are Integer and numbers after point, **truncated** to nearest INT. **Formulas EXAMPLES CURRENTLY UNCOMPLETED & UNTESTED!** =09-05-2015=
ibs = 50;
iss = Char.IncreaseSwingSpeed;
if (Weapon) {
ibs = Weapon.TAG.OVERRIDE.SPEED;
if (ibs <= 0) {
ibs = MAX(0, Weapon.SPEED);
}
}
iss = MAX(1, ibs * (100 + iss) / 100);
iss = (iSpeedScaleFactor / (DEX + 100) * iss) - 2;
swingSpeed = (MAX(5, iss) * 10) / 4;
=Older=
Coming soon...