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OLCPGEMobileAndroid.vstemplate
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32 lines (32 loc) · 1.62 KB
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<VSTemplate Version="3.0.0" xmlns="http://schemas.microsoft.com/developer/vstemplate/2005" Type="ProjectGroup">
<TemplateData>
<Name>OLC Pixel Game Engine Mobile 2.2.9 for Android.</Name>
<Description>The project template will create a project where you can create games using the OLC Pixel Game Engine 2.0 and deploy them to your Android device.</Description>
<ProjectType>VC</ProjectType>
<TemplateID>OLCPGEMobile.2.0.AndroidProjectGroup</TemplateID>
<SortOrder>1000</SortOrder>
<LanguageTag>Cpp</LanguageTag>
<PlatformTag>Android</PlatformTag>
<CreateNewFolder>true</CreateNewFolder>
<CreateInPlace>true</CreateInPlace>
<DefaultName>MyPGEMobileGameName</DefaultName>
<ProvideDefaultName>true</ProvideDefaultName>
<LocationField>Enabled</LocationField>
<EnableLocationBrowseButton>true</EnableLocationBrowseButton>
<NumberOfParentCategoriesToRollUp>1</NumberOfParentCategoriesToRollUp>
<PromptForSaveOnCreation>true</PromptForSaveOnCreation>
<Icon>OpenGLESApplication.ico</Icon>
</TemplateData>
<TemplateContent PreferedSolutionConfiguration="Debug|ARM">
<ProjectCollection>
<ProjectTemplateLink ProjectName="$projectname$" CopyParameters="true">
OLCPGEMobileAndroidGradle\OLCPGEMobileAndroidGradle.vstemplate
</ProjectTemplateLink>
<SolutionFolder Name="OLCPGEMobile" CreateOnDisk="true">
<ProjectTemplateLink ProjectName="$projectname$" CopyParameters="true">
OLCPGEMobileAndroidNative\OLCPGEMobileAndroidNative.vstemplate
</ProjectTemplateLink>
</SolutionFolder>
</ProjectCollection>
</TemplateContent>
</VSTemplate>