Inventory icon for 3D items #718
Replies: 4 comments 5 replies
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Yes |
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Sort of but it's not so simple. One can use blocks, but there are some significant downsides. For one thing, blocks rendering in the inventory is extremely glitchy. This is a long-standing bug that Mojang has shown little interest in fixing: https://bugs.mojang.com/browse/MCPE-123305. Secondly, blocks have an extremely limited set of components compared to items. This means things like tool break speeds are more or less a no go. These items would be useful for nothing other than their cosmetic utility. Finally, even if the rendering issues were fixed, there is still little control over the appearance of the icon itself. The position that the model is rendered from is fixed and there is no way to change it, beyond rotating the entire model. Because of this, I believe custom sprites are the best option for most use cases. Geyser does not currently support blocks, so this is also the only solution for the time being. |
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It would be nice to be able to set the inventory item texture to a sprite you want. I guess this can only be done in geyser side, not in this tool. I've been looking if this is possible in java (like trident is 2D item in inventory and 3D in hand) but unfortunately it is not possible to do it for custom items. |
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I have came up with an idea to make adding 2D icons for 3D models easier.
This process is tedious and could be automated by passing a new argument (a directory or a zip containing all the 2D icon pngs) to the converter.sh. |
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In Minecraft java, 3D items automatically get their inventory icon from their 3D model.
I would like to know if this is posible in bedrock.
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