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Skinned Mesh Renderer Bounds aren't calculated.Β #876

@XtroTheArctic

Description

@XtroTheArctic

Describe the bug πŸ’¬

This is inconsistent with FBX importer. Causes redundant prefab modifications to be to be applied in the scene (or in prefab variant).

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Steps to reproduce πŸ”’

Select a skinned mesh renderer in an imported GLTF asset and see the bounds are zero.

Files to reproduce the issue β™»

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Editor Version 🎲

Other (Provide details below)

Render Pipeline and version

Not relevant

UnityGLTF Version

2.17.1

Operating System πŸ‘©β€πŸ’»

Windows

When does this problem happen?

  • Editor Import
  • Runtime Import
  • Editor Export
  • Runtime Export

Additional Info πŸ“œ

No response

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