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66 lines (39 loc) · 1.04 KB
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//goes in data/states
function create() { //called on the state start, before most stuff has loaded
}
function postCreate() { //called after the state start, now most stuff has loaded
}
function update(elapsed) { //called each frame
}
function preUpdate(elapsed) { //called before each frame
}
function postUpdate(elapsed) { //called after each frame
}
function destroy() { //called when the script is deloaded
}
function stepHit(stepHit) { //self explanitory
}
function beatHit(curBeat) { //self explanitory
}
function measureHit(curMeasure) { //self explanitory
}
//meta stuff
function onFocus() { //called when the game is clicked back onto
}
function onFocusLost() { //called when the games clicked off of
}
function onStateSwitch(event) { //called on the state switching
//event.substate
}
function draw() {
}
function postDraw() {
}
function onResize(event) {
/**
event.width - the width
event.height - the height
event.oldWidth - the old width, may be null
event.oldHeight - the old height, may be null
*/
}