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KratosMultiphysics.Node
KratosMultiphysics.Node = class Node(Point, IndexedObject, Flags)
Method resolution order:
[Node](KratosMultiphysics.Node)
[Point](KratosMultiphysics.Point)
[Array3](KratosMultiphysics.Array3)
[IndexedObject](KratosMultiphysics.IndexedObject)
[Flags](KratosMultiphysics.Flags)
pybind11_builtins.pybind11_object
[builtins.object](builtins.html#object)
Methods defined here:
AddDof(...)
`AddDof(*args, **kwargs)
Overloaded function.
1. AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None
2. AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None
3. AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None
4. AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None
5. AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None
6. AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: Kratos.DoubleVariable) -> None
7. AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: Kratos.Array1DComponentVariable) -> None
8. AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: Kratos.Array1D4ComponentVariable) -> None
9. AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: Kratos.Array1D6ComponentVariable) -> None
10. AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: Kratos.Array1D9ComponentVariable) -> None`
Fix(...)
`Fix(*args, **kwargs)
Overloaded function.
1. Fix(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None
2. Fix(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None
3. Fix(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None
4. Fix(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None
5. Fix(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`
Free(...)
`Free(*args, **kwargs)
Overloaded function.
1. Free(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None
2. Free(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None
3. Free(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None
4. Free(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None
5. Free(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`
GetBufferSize(...)
GetBufferSize(self: Kratos.Node) -> int
GetSolutionStepValue(...)
`GetSolutionStepValue(*args, **kwargs)
Overloaded function.
1. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int) -> bool
3. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int
4. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> int
5. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float
6. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int) -> float
7. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3
8. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int) -> Kratos.Array3
9. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos::array_1d<double, 4ul>
10. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int) -> Kratos::array_1d<double, 4ul>
11. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos::array_1d<double, 6ul>
12. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int) -> Kratos::array_1d<double, 6ul>
13. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos::array_1d<double, 9ul>
14. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int) -> Kratos::array_1d<double, 9ul>
15. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float
16. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int) -> float
17. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float
18. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int) -> float
19. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float
20. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int) -> float
21. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float
22. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int) -> float
23. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector
24. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int) -> Kratos.Vector
25. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix
26. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int) -> Kratos.Matrix`
GetValue(...)
`GetValue(*args, **kwargs)
Overloaded function.
1. GetValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. GetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int
3. GetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float
4. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3
5. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos::array_1d<double, 4ul>
6. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos::array_1d<double, 6ul>
7. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos::array_1d<double, 9ul>
8. GetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float
9. GetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float
10. GetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float
11. GetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float
12. GetValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector
13. GetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`
Has(...)
`Has(*args, **kwargs)
Overloaded function.
1. Has(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. Has(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
3. Has(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
4. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
5. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
6. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
7. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
8. Has(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
9. Has(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
10. Has(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
11. Has(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool
12. Has(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
13. Has(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`
HasDofFor(...)
`HasDofFor(*args, **kwargs)
Overloaded function.
1. HasDofFor(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
2. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
3. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
4. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
5. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`
HasSolutionStepValue(...)
`HasSolutionStepValue(*args, **kwargs)
Overloaded function.
1. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
3. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
4. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
5. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
6. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
7. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
8. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
9. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
10. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
11. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool
12. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
13. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`
IsFixed(...)
`IsFixed(*args, **kwargs)
Overloaded function.
1. IsFixed(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
2. IsFixed(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
3. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
4. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
5. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`
OverwriteSolutionStepData(...)
OverwriteSolutionStepData(self: Kratos.Node, arg0: int, arg1: int) -> None
SetSolutionStepValue(...)
`SetSolutionStepValue(*args, **kwargs)
Overloaded function.
1. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None
2. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int, arg2: bool) -> None
3. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None
4. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int, arg2: int) -> None
5. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None
6. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int, arg2: float) -> None
7. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None
8. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int, arg2: Kratos.Array3) -> None
9. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos::array_1d<double, 4ul>) -> None
10. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int, arg2: Kratos::array_1d<double, 4ul>) -> None
11. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos::array_1d<double, 6ul>) -> None
12. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int, arg2: Kratos::array_1d<double, 6ul>) -> None
13. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos::array_1d<double, 9ul>) -> None
14. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int, arg2: Kratos::array_1d<double, 9ul>) -> None
15. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None
16. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int, arg2: float) -> None
17. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None
18. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int, arg2: float) -> None
19. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None
20. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int, arg2: float) -> None
21. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None
22. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int, arg2: float) -> None
23. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None
24. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int, arg2: Kratos.Vector) -> None
25. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None
26. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int, arg2: Kratos.Matrix) -> None
27. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Vector) -> None
28. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int, arg2: Kratos.Vector) -> None
29. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Vector) -> None
30. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int, arg2: Kratos.Vector) -> None
31. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Vector) -> None
32. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int, arg2: Kratos.Vector) -> None
33. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Vector) -> None
34. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int, arg2: Kratos.Vector) -> None`
SetValue(...)
`SetValue(*args, **kwargs)
Overloaded function.
1. SetValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None
2. SetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None
3. SetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None
4. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None
5. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos::array_1d<double, 4ul>) -> None
6. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos::array_1d<double, 6ul>) -> None
7. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos::array_1d<double, 9ul>) -> None
8. SetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None
9. SetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None
10. SetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None
11. SetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None
12. SetValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None
13. SetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None
14. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Vector) -> None
15. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Vector) -> None
16. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Vector) -> None
17. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Vector) -> None`
SolutionStepsDataHas(...)
`SolutionStepsDataHas(*args, **kwargs)
Overloaded function.
1. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
3. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
4. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
5. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
6. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
7. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
8. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
9. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool
10. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
11. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
12. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
13. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`
contains(...)
`contains(*args, **kwargs)
Overloaded function.
1. contains(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. contains(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool
3. contains(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool
4. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool
5. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool
6. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool
7. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool
8. contains(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool
9. contains(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool
10. contains(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool
11. contains(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool
12. contains(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool
13. contains(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`
getitem(...)
`getitem(*args, **kwargs)
Overloaded function.
1. getitem(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool
2. getitem(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int
3. getitem(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float
4. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3
5. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos::array_1d<double, 4ul>
6. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos::array_1d<double, 6ul>
7. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos::array_1d<double, 9ul>
8. getitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float
9. getitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float
10. getitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float
11. getitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float
12. getitem(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector
13. getitem(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`
init(...)
`init(*args, **kwargs)
Overloaded function.
1. init(self: Kratos.Node, arg0: int, arg1: float, arg2: float, arg3: float) -> None
2. init(self: Kratos.Node, arg0: int, arg1: Kratos.Point) -> None`
repr(...)
__repr__(self: Kratos.Node) -> str
setitem(...)
`setitem(*args, **kwargs)
Overloaded function.
1. setitem(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None
2. setitem(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None
3. setitem(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None
4. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None
5. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos::array_1d<double, 4ul>) -> None
6. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos::array_1d<double, 6ul>) -> None
7. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos::array_1d<double, 9ul>) -> None
8. setitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None
9. setitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None
10. setitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None
11. setitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None
12. setitem(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None
13. setitem(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None`
Data descriptors defined here:
X0 ``
Y0 ``
Z0 ``
Data descriptors inherited from Point:
X ``
Y ``
Z ``
Methods inherited from Array3:
Resize(...)
Resize(self: Kratos.Array3, arg0: int) -> None
Size(...)
Size(self: Kratos.Array3) -> int
add(...)
__add__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector
div(...)
__div__(self: Kratos.Array3, arg0: float) -> Kratos.Array3
iadd(...)
`iadd(*args, **kwargs)
Overloaded function.
1. iadd(self: Kratos.Array3, arg0: float) -> Kratos.Array3
2. iadd(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`
imul(...)
__imul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3
isub(...)
`isub(*args, **kwargs)
Overloaded function.
1. isub(self: Kratos.Array3, arg0: float) -> Kratos.Array3
2. isub(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`
iter(...)
__iter__(self: Kratos.Array3) -> iterator
itruediv(...)
__itruediv__(self: Kratos.Array3, arg0: float) -> Kratos.Array3
len(...)
__len__(self: Kratos.Array3) -> int
mul(...)
__mul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3
rdiv(...)
__rdiv__(self: Kratos.Array3, arg0: float) -> None
rmul(...)
__rmul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3
sub(...)
__sub__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector
Data descriptors inherited from IndexedObject:
Id ``
Methods inherited from Flags:
Clear(...)
Clear(self: Kratos.Flags) -> None
Flip(...)
Flip(self: Kratos.Flags, arg0: Kratos.Flags) -> None
Is(...)
Is(self: Kratos.Flags, arg0: Kratos.Flags) -> bool
IsDefined(...)
IsDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool
IsNot(...)
IsNot(self: Kratos.Flags, arg0: Kratos.Flags) -> bool
IsNotDefined(...)
IsNotDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool
Reset(...)
Reset(self: Kratos.Flags, arg0: Kratos.Flags) -> None
Set(...)
`Set(*args, **kwargs)
Overloaded function.
1. Set(self: Kratos.Flags, arg0: Kratos.Flags) -> None
2. Set(self: Kratos.Flags, arg0: Kratos.Flags, arg1: bool) -> None`
and(...)
__and__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags
or(...)
__or__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags
Methods inherited from pybind11_builtins.pybind11_object:
new(*args, **kwargs) from pybind11_builtins.pybind11_type
Create and return a new object. See help(type) for accurate signature.
- Getting Kratos (Last compiled Release)
- Compiling Kratos
- Running an example from GiD
- Kratos input files and I/O
- Data management
- Solving strategies
- Manipulating solution values
- Multiphysics
- Video tutorials
- Style Guide
- Authorship of Kratos files
- Configure .gitignore
- How to configure clang-format
- How to use smart pointer in Kratos
- How to define adjoint elements and response functions
- Visibility and Exposure
- Namespaces and Static Classes
Kratos structure
Conventions
Solvers
Debugging, profiling and testing
- Compiling Kratos in debug mode
- Debugging Kratos using GDB
- Cross-debugging Kratos under Windows
- Debugging Kratos C++ under Windows
- Checking memory usage with Valgind
- Profiling Kratos with MAQAO
- Creating unitary tests
- Using ThreadSanitizer to detect OMP data race bugs
- Debugging Memory with ASAN
HOW TOs
- How to create applications
- Python Tutorials
- Kratos For Dummies (I)
- List of classes and variables accessible via python
- How to use Logger
- How to Create a New Application using cmake
- How to write a JSON configuration file
- How to Access DataBase
- How to use quaternions in Kratos
- How to do Mapping between nonmatching meshes
- How to use Clang-Tidy to automatically correct code
- How to use the Constitutive Law class
- How to use Serialization
- How to use GlobalPointerCommunicator
- How to use PointerMapCommunicator
- How to use the Geometry
- How to use processes for BCs
- How to use Parallel Utilities in futureproofing the code
- Porting to Pybind11 (LEGACY CODE)
- Porting to AMatrix
- How to use Cotire
- Applications: Python-modules
- How to run multiple cases using PyCOMPSs
- How to apply a function to a list of variables
- How to use Kratos Native sparse linear algebra
Utilities
Kratos API
Kratos Structural Mechanics API