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KratosMultiphysics.Node

Vicente Mataix Ferrándiz edited this page Sep 5, 2018 · 5 revisions

KratosMultiphysics.Node = class Node(Point, IndexedObject, Flags)

Method resolution order:

[Node](KratosMultiphysics.Node)
[Point](KratosMultiphysics.Point)
[Array3](KratosMultiphysics.Array3)
[IndexedObject](KratosMultiphysics.IndexedObject)
[Flags](KratosMultiphysics.Flags)
pybind11_builtins.pybind11_object
[builtins.object](builtins.html#object)

Methods defined here:

AddDof(...) `AddDof(*args, **kwargs)
Overloaded function.

1. AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None

2. AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None

3. AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None

4. AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None

5. AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None

6. AddDof(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: Kratos.DoubleVariable) -> None

7. AddDof(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: Kratos.Array1DComponentVariable) -> None

8. AddDof(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: Kratos.Array1D4ComponentVariable) -> None

9. AddDof(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: Kratos.Array1D6ComponentVariable) -> None

10. AddDof(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: Kratos.Array1D9ComponentVariable) -> None`

Fix(...) `Fix(*args, **kwargs)
Overloaded function.

1. Fix(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None

2. Fix(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None

3. Fix(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None

4. Fix(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None

5. Fix(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`

Free(...) `Free(*args, **kwargs)
Overloaded function.

1. Free(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> None

2. Free(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> None

3. Free(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> None

4. Free(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> None

5. Free(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> None`

GetBufferSize(...) GetBufferSize(self: Kratos.Node) -> int

GetSolutionStepValue(...) `GetSolutionStepValue(*args, **kwargs)
Overloaded function.

1. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int) -> bool

3. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int

4. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> int

5. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float

6. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int) -> float

7. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3

8. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int) -> Kratos.Array3

9. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos::array_1d<double, 4ul>

10. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int) -> Kratos::array_1d<double, 4ul>

11. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos::array_1d<double, 6ul>

12. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int) -> Kratos::array_1d<double, 6ul>

13. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos::array_1d<double, 9ul>

14. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int) -> Kratos::array_1d<double, 9ul>

15. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float

16. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int) -> float

17. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float

18. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int) -> float

19. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float

20. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int) -> float

21. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float

22. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int) -> float

23. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector

24. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int) -> Kratos.Vector

25. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix

26. GetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int) -> Kratos.Matrix`

GetValue(...) `GetValue(*args, **kwargs)
Overloaded function.

1. GetValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. GetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int

3. GetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float

4. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3

5. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos::array_1d<double, 4ul>

6. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos::array_1d<double, 6ul>

7. GetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos::array_1d<double, 9ul>

8. GetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float

9. GetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float

10. GetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float

11. GetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float

12. GetValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector

13. GetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`

Has(...) `Has(*args, **kwargs)
Overloaded function.

1. Has(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. Has(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

3. Has(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

4. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

5. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

6. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

7. Has(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

8. Has(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

9. Has(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

10. Has(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

11. Has(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool

12. Has(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

13. Has(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`

HasDofFor(...) `HasDofFor(*args, **kwargs)
Overloaded function.

1. HasDofFor(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

2. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

3. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

4. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

5. HasDofFor(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`

HasSolutionStepValue(...) `HasSolutionStepValue(*args, **kwargs)
Overloaded function.

1. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

3. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

4. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

5. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

6. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

7. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

8. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

9. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

10. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

11. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool

12. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

13. HasSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`

IsFixed(...) `IsFixed(*args, **kwargs)
Overloaded function.

1. IsFixed(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

2. IsFixed(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

3. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

4. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

5. IsFixed(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`

OverwriteSolutionStepData(...) OverwriteSolutionStepData(self: Kratos.Node, arg0: int, arg1: int) -> None

SetSolutionStepValue(...) `SetSolutionStepValue(*args, **kwargs)
Overloaded function.

1. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None

2. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: int, arg2: bool) -> None

3. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None

4. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int, arg2: int) -> None

5. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None

6. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: int, arg2: float) -> None

7. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None

8. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int, arg2: Kratos.Array3) -> None

9. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos::array_1d<double, 4ul>) -> None

10. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int, arg2: Kratos::array_1d<double, 4ul>) -> None

11. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos::array_1d<double, 6ul>) -> None

12. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int, arg2: Kratos::array_1d<double, 6ul>) -> None

13. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos::array_1d<double, 9ul>) -> None

14. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int, arg2: Kratos::array_1d<double, 9ul>) -> None

15. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None

16. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: int, arg2: float) -> None

17. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None

18. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: int, arg2: float) -> None

19. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None

20. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: int, arg2: float) -> None

21. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None

22. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: int, arg2: float) -> None

23. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None

24. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: int, arg2: Kratos.Vector) -> None

25. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None

26. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: int, arg2: Kratos.Matrix) -> None

27. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Vector) -> None

28. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: int, arg2: Kratos.Vector) -> None

29. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Vector) -> None

30. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: int, arg2: Kratos.Vector) -> None

31. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Vector) -> None

32. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: int, arg2: Kratos.Vector) -> None

33. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Vector) -> None

34. SetSolutionStepValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: int, arg2: Kratos.Vector) -> None`

SetValue(...) `SetValue(*args, **kwargs)
Overloaded function.

1. SetValue(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None

2. SetValue(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None

3. SetValue(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None

4. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None

5. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos::array_1d<double, 4ul>) -> None

6. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos::array_1d<double, 6ul>) -> None

7. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos::array_1d<double, 9ul>) -> None

8. SetValue(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None

9. SetValue(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None

10. SetValue(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None

11. SetValue(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None

12. SetValue(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None

13. SetValue(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None

14. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Vector) -> None

15. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos.Vector) -> None

16. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos.Vector) -> None

17. SetValue(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos.Vector) -> None`

SolutionStepsDataHas(...) `SolutionStepsDataHas(*args, **kwargs)
Overloaded function.

1. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

3. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

4. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

5. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

6. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

7. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

8. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

9. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool

10. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

11. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

12. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

13. SolutionStepsDataHas(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool`

contains(...) `contains(*args, **kwargs)
Overloaded function.

1. contains(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. contains(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> bool

3. contains(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> bool

4. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> bool

5. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> bool

6. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> bool

7. contains(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> bool

8. contains(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> bool

9. contains(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> bool

10. contains(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> bool

11. contains(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> bool

12. contains(self: Kratos.Node, arg0: Kratos.VectorVariable) -> bool

13. contains(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> bool`

getitem(...) `getitem(*args, **kwargs)
Overloaded function.

1. getitem(self: Kratos.Node, arg0: Kratos.BoolVariable) -> bool

2. getitem(self: Kratos.Node, arg0: Kratos.IntegerVariable) -> int

3. getitem(self: Kratos.Node, arg0: Kratos.DoubleVariable) -> float

4. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3) -> Kratos.Array3

5. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4) -> Kratos::array_1d<double, 4ul>

6. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6) -> Kratos::array_1d<double, 6ul>

7. getitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9) -> Kratos::array_1d<double, 9ul>

8. getitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable) -> float

9. getitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable) -> float

10. getitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable) -> float

11. getitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable) -> float

12. getitem(self: Kratos.Node, arg0: Kratos.VectorVariable) -> Kratos.Vector

13. getitem(self: Kratos.Node, arg0: Kratos.MatrixVariable) -> Kratos.Matrix`

init(...) `init(*args, **kwargs)
Overloaded function.

1. init(self: Kratos.Node, arg0: int, arg1: float, arg2: float, arg3: float) -> None

2. init(self: Kratos.Node, arg0: int, arg1: Kratos.Point) -> None`

repr(...) __repr__(self: Kratos.Node) -> str

setitem(...) `setitem(*args, **kwargs)
Overloaded function.

1. setitem(self: Kratos.Node, arg0: Kratos.BoolVariable, arg1: bool) -> None

2. setitem(self: Kratos.Node, arg0: Kratos.IntegerVariable, arg1: int) -> None

3. setitem(self: Kratos.Node, arg0: Kratos.DoubleVariable, arg1: float) -> None

4. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable3, arg1: Kratos.Array3) -> None

5. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable4, arg1: Kratos::array_1d<double, 4ul>) -> None

6. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable6, arg1: Kratos::array_1d<double, 6ul>) -> None

7. setitem(self: Kratos.Node, arg0: Kratos.Array1DVariable9, arg1: Kratos::array_1d<double, 9ul>) -> None

8. setitem(self: Kratos.Node, arg0: Kratos.Array1DComponentVariable, arg1: float) -> None

9. setitem(self: Kratos.Node, arg0: Kratos.Array1D4ComponentVariable, arg1: float) -> None

10. setitem(self: Kratos.Node, arg0: Kratos.Array1D6ComponentVariable, arg1: float) -> None

11. setitem(self: Kratos.Node, arg0: Kratos.Array1D9ComponentVariable, arg1: float) -> None

12. setitem(self: Kratos.Node, arg0: Kratos.VectorVariable, arg1: Kratos.Vector) -> None

13. setitem(self: Kratos.Node, arg0: Kratos.MatrixVariable, arg1: Kratos.Matrix) -> None`


Data descriptors defined here:

X0 ``

Y0 ``

Z0 ``


Data descriptors inherited from Point:

X ``

Y ``

Z ``


Methods inherited from Array3:

Resize(...) Resize(self: Kratos.Array3, arg0: int) -> None

Size(...) Size(self: Kratos.Array3) -> int

add(...) __add__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector

div(...) __div__(self: Kratos.Array3, arg0: float) -> Kratos.Array3

iadd(...) `iadd(*args, **kwargs)
Overloaded function.

1. iadd(self: Kratos.Array3, arg0: float) -> Kratos.Array3

2. iadd(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`

imul(...) __imul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3

isub(...) `isub(*args, **kwargs)
Overloaded function.

1. isub(self: Kratos.Array3, arg0: float) -> Kratos.Array3

2. isub(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Array3`

iter(...) __iter__(self: Kratos.Array3) -> iterator

itruediv(...) __itruediv__(self: Kratos.Array3, arg0: float) -> Kratos.Array3

len(...) __len__(self: Kratos.Array3) -> int

mul(...) __mul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3

rdiv(...) __rdiv__(self: Kratos.Array3, arg0: float) -> None

rmul(...) __rmul__(self: Kratos.Array3, arg0: float) -> Kratos.Array3

sub(...) __sub__(self: Kratos.Array3, arg0: Kratos.Array3) -> Kratos.Vector


Data descriptors inherited from IndexedObject:

Id ``


Methods inherited from Flags:

Clear(...) Clear(self: Kratos.Flags) -> None

Flip(...) Flip(self: Kratos.Flags, arg0: Kratos.Flags) -> None

Is(...) Is(self: Kratos.Flags, arg0: Kratos.Flags) -> bool

IsDefined(...) IsDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool

IsNot(...) IsNot(self: Kratos.Flags, arg0: Kratos.Flags) -> bool

IsNotDefined(...) IsNotDefined(self: Kratos.Flags, arg0: Kratos.Flags) -> bool

Reset(...) Reset(self: Kratos.Flags, arg0: Kratos.Flags) -> None

Set(...) `Set(*args, **kwargs)
Overloaded function.

1. Set(self: Kratos.Flags, arg0: Kratos.Flags) -> None

2. Set(self: Kratos.Flags, arg0: Kratos.Flags, arg1: bool) -> None`

and(...) __and__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags

or(...) __or__(self: Kratos.Flags, arg0: Kratos.Flags) -> Kratos.Flags


Methods inherited from pybind11_builtins.pybind11_object:

new(*args, **kwargs) from pybind11_builtins.pybind11_type Create and return a new object. See help(type) for accurate signature.

Project information

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Kratos API

Kratos Structural Mechanics API

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