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Consider moving back to 2D #997
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architecturalChanges to the organization and patterns of the codeChanges to the organization and patterns of the codecontroversialNeeds careful analysis and testing before proceedingNeeds careful analysis and testing before proceedinggame designImagining and refining the possibilitiesImagining and refining the possibilities
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In favor of 2D
- water dynamics kind of suck
- expensive
- hard to understand and use for gameplay
- dumb stability problems that are very hard to solve
- animations are harder, especially for moving up and down slopes
- signal rules are much simpler to understand in 2D
- reproducible builds are harder
- art is substantially more expensive, and much harder to make look nice with prototype art
- 2D is more familiar to factory builder players
In favor of 3D
- already built
- water dynamics are wildly cool to watch
- very pretty screenshots, even with very crude models
- 3D terrain generation is pretty
- cool mechanics with height available
- 2D is more familiar to factory builder players
- 2D art style would need to be decided upon and refined (leaning towards a paper-Mario bouncing stickers look)
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architecturalChanges to the organization and patterns of the codeChanges to the organization and patterns of the codecontroversialNeeds careful analysis and testing before proceedingNeeds careful analysis and testing before proceedinggame designImagining and refining the possibilitiesImagining and refining the possibilities