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Merge pull request #3 from LeoECSCommunity/develop
V1.0.0
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README.md

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* [FAQ](#faq)
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# Socials
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[![discord](https://img.shields.io/discord/404358247621853185.svg?label=enter%20to%20discord%20server&style=for-the-badge&logo=discord)](https://discord.gg/5GZVde6)
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[![discord](https://img.shields.io/discord/963730852452388894.svg?label=New%20Community%20Discord%20server&style=for-the-badge&logo=discord)](https://discord.gg/ZAhCUv5YQt)
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[![discord](https://img.shields.io/discord/404358247621853185.svg?label=Old%20Leo%20Discord%20server&style=for-the-badge&logo=discord)](https://discord.gg/5GZVde6)
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# Installation
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## As unity module
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This repository can be installed as unity module directly from git url. In this way new line should be added to `Packages/manifest.json`:
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```
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"com.leopotam.ecslite": "https://github.com/Leopotam/ecslite.git",
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"com.leoecscommunity.ecslite": "https://github.com/LeoECSCommunity/ecslite.git",
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```
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By default last released version will be used. If you need trunk / developing version then `develop` name of branch should be added after hash:
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```
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"com.leopotam.ecslite": "https://github.com/Leopotam/ecslite.git#develop",
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"com.leoecscommunity.ecslite": "https://github.com/LeoECSCommunity/ecslite.git#develop",
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```
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## As source
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## Unity
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> Tested on unity 2020.3 (but not dependent on it) and contains assembly definition for compiling to separate assembly file for performance reason.
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[Unity editor integration](https://github.com/Leopotam/ecslite-unityeditor) contains code templates and world debug viewer.
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[Unity editor integration](https://github.com/LeoECSCommunity/ecslite-unityeditor) contains code templates and world debug viewer.
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## Custom engine
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> C#7.3 or above required for this framework.
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* ["Busy ECS - extremely nice (and most likely slow) ECS framework"](https://github.com/kkolyan/busyecs)
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# Extensions
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* [Dependency injection](https://github.com/Leopotam/ecslite-di)
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* [Extended filters](https://github.com/Leopotam/ecslite-extendedfilters)
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* [Extended systems](https://github.com/Leopotam/ecslite-extendedsystems)
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* [Threads support](https://github.com/Leopotam/ecslite-threads)
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* [Unity editor integration](https://github.com/Leopotam/ecslite-unityeditor)
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* [Unity uGui bindings](https://github.com/Leopotam/ecslite-unity-ugui)
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* [Unity jobs support](https://github.com/Leopotam/ecslite-threads-unity)
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* [Dependency injection](https://github.com/LeoECSCommunity/ecslite-di)
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* [Extended filters](https://github.com/LeoECSCommunity/ecslite-extendedfilters)
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* [Extended systems](https://github.com/LeoECSCommunity/ecslite-extendedsystems)
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* [Threads support](https://github.com/LeoECSCommunity/ecslite-threads)
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* [Unity editor integration](https://github.com/LeoECSCommunity/ecslite-unityeditor)
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* [Unity uGui bindings](https://github.com/LeoECSCommunity/ecslite-unity-ugui)
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* [Unity jobs support](https://github.com/LeoECSCommunity/ecslite-threads-unity)
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* [UniLeo - Unity scene data converter](https://github.com/voody2506/UniLeo-Lite)
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* [Unity Physx events support](https://github.com/supremestranger/leoecs-lite-physics)
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* [Multiple Shared injection](https://github.com/GoodCatGames/ecslite-multiple-shared)
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var filter = world.Filter<C1> ().End ();
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var listener = new TestFilterEventListener ();
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filter.AddEventListener (listener);
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```
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```

package.json

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{
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"name": "com.leopotam.ecslite",
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"author": "Leopotam",
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"displayName": "LeoECS Lite",
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"description": "LeoECS Lite is lightweight C# Entity Component System framework based on structs. Performance, zero/small memory allocations/footprint, no dependency on fucking Unity engine - main goals of this project.",
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"name": "com.leoecscommunity.ecslite",
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"author": "LeoECSCommunity",
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"displayName": "LeoECSCommunity Lite",
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"description": "LeoECSCommunity Lite is lightweight C# Entity Component System framework based on structs. Performance, zero/small memory allocations/footprint, no dependency on Unity engine - main goals of this project.",
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"unity": "2020.3",
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"version": "2022.3.22-preview",
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"version": "1.0.0",
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"keywords": [
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"leoecslite",
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"leoecs",
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"dependencies": {},
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"repository": {
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"type": "git",
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"url": "https://github.com/Leopotam/ecslite.git"
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"url": "https://github.com/LeoECSCommunity/ecslite.git"
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}
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}
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}

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