@@ -30,18 +30,20 @@ Performance, zero/small memory allocations/footprint, no dependencies on any gam
3030* [ FAQ] ( #faq )
3131
3232# Socials
33- [ ![ discord] ( https://img.shields.io/discord/404358247621853185.svg?label=enter%20to%20discord%20server&style=for-the-badge&logo=discord )] ( https://discord.gg/5GZVde6 )
33+ [ ![ discord] ( https://img.shields.io/discord/963730852452388894.svg?label=New%20Community%20Discord%20server&style=for-the-badge&logo=discord )] ( https://discord.gg/ZAhCUv5YQt )
34+
35+ [ ![ discord] ( https://img.shields.io/discord/404358247621853185.svg?label=Old%20Leo%20Discord%20server&style=for-the-badge&logo=discord )] ( https://discord.gg/5GZVde6 )
3436
3537# Installation
3638
3739## As unity module
3840This repository can be installed as unity module directly from git url. In this way new line should be added to ` Packages/manifest.json ` :
3941```
40- "com.leopotam .ecslite": "https://github.com/Leopotam /ecslite.git",
42+ "com.leoecscommunity .ecslite": "https://github.com/LeoECSCommunity /ecslite.git",
4143```
4244By default last released version will be used. If you need trunk / developing version then ` develop ` name of branch should be added after hash:
4345```
44- "com.leopotam .ecslite": "https://github.com/Leopotam /ecslite.git#develop",
46+ "com.leoecscommunity .ecslite": "https://github.com/LeoECSCommunity /ecslite.git#develop",
4547```
4648
4749## As source
@@ -224,7 +226,7 @@ class Startup : MonoBehaviour {
224226## Unity
225227> Tested on unity 2020.3 (but not dependent on it) and contains assembly definition for compiling to separate assembly file for performance reason.
226228
227- [ Unity editor integration] ( https://github.com/Leopotam /ecslite-unityeditor ) contains code templates and world debug viewer.
229+ [ Unity editor integration] ( https://github.com/LeoECSCommunity /ecslite-unityeditor ) contains code templates and world debug viewer.
228230
229231## Custom engine
230232> C #7 .3 or above required for this framework.
@@ -282,13 +284,13 @@ class EcsStartup {
282284* [ "Busy ECS - extremely nice (and most likely slow) ECS framework"] ( https://github.com/kkolyan/busyecs )
283285
284286# Extensions
285- * [ Dependency injection] ( https://github.com/Leopotam /ecslite-di )
286- * [ Extended filters] ( https://github.com/Leopotam /ecslite-extendedfilters )
287- * [ Extended systems] ( https://github.com/Leopotam /ecslite-extendedsystems )
288- * [ Threads support] ( https://github.com/Leopotam /ecslite-threads )
289- * [ Unity editor integration] ( https://github.com/Leopotam /ecslite-unityeditor )
290- * [ Unity uGui bindings] ( https://github.com/Leopotam /ecslite-unity-ugui )
291- * [ Unity jobs support] ( https://github.com/Leopotam /ecslite-threads-unity )
287+ * [ Dependency injection] ( https://github.com/LeoECSCommunity /ecslite-di )
288+ * [ Extended filters] ( https://github.com/LeoECSCommunity /ecslite-extendedfilters )
289+ * [ Extended systems] ( https://github.com/LeoECSCommunity /ecslite-extendedsystems )
290+ * [ Threads support] ( https://github.com/LeoECSCommunity /ecslite-threads )
291+ * [ Unity editor integration] ( https://github.com/LeoECSCommunity /ecslite-unityeditor )
292+ * [ Unity uGui bindings] ( https://github.com/LeoECSCommunity /ecslite-unity-ugui )
293+ * [ Unity jobs support] ( https://github.com/LeoECSCommunity /ecslite-threads-unity )
292294* [ UniLeo - Unity scene data converter] ( https://github.com/voody2506/UniLeo-Lite )
293295* [ Unity Physx events support] ( https://github.com/supremestranger/leoecs-lite-physics )
294296* [ Multiple Shared injection] ( https://github.com/GoodCatGames/ecslite-multiple-shared )
@@ -430,4 +432,4 @@ var world = new EcsWorld ();
430432var filter = world .Filter <C1 > ().End ();
431433var listener = new TestFilterEventListener ();
432434filter .AddEventListener (listener );
433- ```
435+ ```
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