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Description
Hi team, I am encountering a physical clearance issue when trying to open the bottom drawer of the wooden_cabinet. Because my robot's gripper is quite large, it cannot orient itself perpendicularly to the bottom drawer's handle without colliding with the coffee table, making it impossible to grasp and open.
I would like to ask if there are any recommended methods to modify the BDDL to resolve this? Specifically, is there a standard way to adjust this interaction? As an alternative workaround, is it possible to spawn a static supporting object (like a block or base) underneath the wooden_cabinet to artificially raise its z-axis height? Raising the cabinet would provide the necessary clearance for the gripper to successfully reach the bottom handle without hitting the table.
Any guidance on how to implement either of these solutions via BDDL or other environment configurations would be greatly appreciated. Thank you!
