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objects.py
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243 lines (208 loc) · 8.7 KB
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import os
import json
import pygame.font
from pygame import sprite
from rendering import AnimatedSprite, TextPlane, Rendering
from sounder import Sounder
class Button(AnimatedSprite):
def __init__(self, parameters: dict, events: dict, text: dict):
super().__init__(*parameters["texture"])
self.x, self.y = self.rect.x, self.rect.y
self.events = events
self.text = text
self.sounds = parameters["sounds"]
self.textFonts = parameters["speech"]
self.tName = parameters["tName"] # техническое имя
self.clicks = 0
self.plotScore = 0
def __str__(self):
return "Button"
def check_click(self, pos):
if self.rect.x <= pos[0] <= self.rect.x + self.rect.w and \
self.rect.y <= pos[1] <= self.rect.y + self.rect.h and self.image.get_alpha() > 0:
self.clicks += 1
return self.do()
return False
def do(self, event="on_click"):
result = ''
if event in self.events:
if "on_" in event:
result = [self.do(eS) for eS in self.events[event]]
elif "tran_" in event:
self.set_transparency(self.events[event])
result = self.tName
elif "play_" in event:
self.update(animaCount=self.events[event][0])
result = self.tName
elif "sdut_" in event:
self.sounds[self.events[event]].play(0)
result = self.tName
else:
result = self._do(event)
else:
print(self.tName, "ERROR: THERE IS NO SUCH EVENT")
return result
def _do(self, event=""):
result = ''
if "load_" in event:
result = "lo&" + self.events[event]
return result
def update(self, size=(), animaCount=1):
if size:
self.resize(size[0], size[1])
self.rect.x = self.x * size[0]
self.rect.y = self.y * size[1]
else:
self.runAnim = animaCount
class VideoPlayer:
def __init__(self, parameters: dict, events: dict, text: dict):
self.screen = parameters["screen"]
self.sounds = parameters["sounds"]
self.tName = parameters["tName"]
self.events = events
self.plotScore = 0
def __str__(self):
return "VidPlr"
def do(self, event="play_video"):
result = ''
if "play_" in event:
Rendering.play_video(self.screen, self.events[event])
result = self.tName
elif "sdut_" in event:
self.sounds[self.events[event]].play(0)
result = self.tName
else:
print(str(self), "ERROR: THERE IS NO SUCH EVENT")
return result
class BindBox(Button):
def __init__(self, parameters: dict, events: dict, text: dict):
super().__init__(parameters, events, text)
self.tName = parameters["tName"]
def __str__(self):
return "BinBox"
class Actor(Button):
def __init__(self, parameters: dict, events: dict, text: dict):
super().__init__(parameters, events, text)
self.name = parameters["name"]
def __str__(self):
return "Actor"
def _do(self, event=""):
result = ''
if "say_" in event:
result = []
for i in range(0, len(self.events[event]), 2):
result += ["sa&", self.events[event][i], self.name, self.text[self.events[event][i+1]],
self.textFonts[self.events[event][i+1]] if self.events[event][i+1] in self.textFonts else None]
elif "plot_" in event:
self.plotScore += self.events[event]
result = self.tName
return result
class Dialog(TextPlane):
def __init__(self, parameters: dict, events: dict, font: pygame.font.Font):
super().__init__(font, *parameters["texture"])
self.tName = parameters["tName"]
self.sounds = parameters["sounds"]
self.clicks = 0
self.events = events
self.events["paus_"] = None
def __str__(self):
return "Dialog"
def check_click(self, pos):
if self.rect.x <= pos[0] <= self.rect.x + self.rect.w and \
self.rect.y <= pos[1] <= self.rect.y + self.rect.h and self.image.get_alpha() > 0:
self.clicks += 1
return self.do("paus_")
return False
def do(self, event):
result = ''
if isinstance(event, list):
result = self.tName
self.runAnim = True
self.set_text(*event)
elif event in self.events:
if "on_" in event:
result = [self.do(eS) for eS in self.events[event]]
elif "tran_" in event:
self.set_transparency(self.events[event])
result = self.tName
elif "paus_" in event:
self.runAnim = not self.runAnim
result = self.tName
else:
pass
# result = self._do(event)
else:
print(self.tName, "ERROR: THERE IS NO SUCH EVENT")
return result
def update(self, size=()):
self.resize(size[0], size[1])
self.rect.x = self.x * size[0]
self.rect.y = self.y * size[1]
class Inventory(sprite.Sprite):
def __init__(self, parameters: dict, events: dict, text: dict):
super().__init__()
self._cols = 8
self._rows = 3
self._bagesInterval = 10 # толщина линий между ячейками
self.cellSize = 80
def __str__(self):
return "Inventory"
def do(self, event=""):
result = ''
if "add_" in event:
pass
elif "del_" in event:
pass
return result
class ObjectsCreator(object):
__instance = None
def __new__(cls, *args, **kwargs):
if cls.__instance is None:
cls.__instance = super().__new__(cls)
return cls.__instance
def __init__(self):
self.render = Rendering()
self.sounder = Sounder()
self.objectTypes = {"Button": Button, "BinBox": BindBox, "VidPlr": VideoPlayer, "Actor": Actor,
"Inventory": Inventory, "Dialog": Dialog}
def create(self, path, currentDir, objectType):
if objectType in self.objectTypes:
events, parameters, speech = {}, {}, {}
for f in os.listdir(os.path.join(path, currentDir)):
if ".json" in f:
with open(os.path.join(path, currentDir, f), 'r', encoding="utf-8") as file:
if "events" in f:
events = {k: v for k, v in json.load(file).items()}
elif "parameters" in f:
parameters = {k: v for k, v in json.load(file).items()}
parameters["tName"] = currentDir
if "texture" in parameters:
if len(parameters["texture"]) < 8:
parameters["texture"][0] = self.render.set_texture(parameters["texture"][0])
else:
parameters["texture"][0] = self.render.set_texture(parameters["texture"][0],
parameters["texture"][7])
sounds = {}
for i in range(len(parameters["sounds"])):
sounds[parameters["sounds"][i][:-4]] = self.sounder.load_sound(parameters["sounds"][i])
parameters["sounds"] = sounds
if "speech" in parameters:
textFonts = {}
for i in range(0, len(parameters["speech"]), 2):
textFonts[parameters["speech"][i]] = self.render.fonts[parameters["speech"][i+1]]
parameters["speech"] = textFonts
elif ".txt" == f[-4:]:
with open(os.path.join(path, currentDir, f), 'r', encoding="UTF8") as text:
for string in text.readlines():
string = string.rstrip()
if string[-1] == string[0] == '&':
title = string[1:-1]
speech[title] = ""
else:
speech[title] += string + ' '
if objectType == "Dialog":
speech = self.render.fonts["default"]
return self.objectTypes[objectType](parameters, events, speech)
else:
print(f"ERROR: WRONG OBJECT TYPE - {objectType}")
return None