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Existing Project

These instructions assume starting with just the contents of addons/ and going through the installer to copy the examples content into your project. This will be the case when installing the plugin version in the Godot Asset Library.

To revisit any part of the initial setup, find the Setup Wizard at Project > Tools > Run Maaack's Game Template Setup.... Example files can be re-copied from the Setup Wizard, assuming they have not been deleted.

  1. Update the project’s name in the main menu.

    1. Open main_menu_with_animations.tscn.
    2. Select the TitleLabel node.
    3. The Text should match the project's name (in the project's settings).
      1. If Text is customized, set Auto Update to false.
    4. Select the SubtitleLabelNode node and customize the Text as desired.
    5. Save the scene.
  2. Link the main menu to a custom game scene (skip if using the example game scene).

    1. Open main_menu_with_animations.tscn.
    2. Select the MainMenu node.
    3. Update Game Scene Path to the path of the project's game scene.
    4. Save the scene.
  3. Add / remove configurable settings to / from menus.

    1. Open mini_options_menu.tscn or [audio|visual|input|game]_options_menu.tscn scenes to edit their options.
    2. If an option is not desired, it can always be hidden, or removed entirely (sometimes with some additional work).
    3. If a new option is desired, refer to Adding Custom Options.
  4. Update the game credits / attribution.

    1. Update the example ATTRIBUTION.md with the project's credits.
    2. Open credits_label.tscn.
    3. Check the CreditsLabel has updated with the text.
    4. Optionally, disable Auto Update and customize the text.
    5. Save the scene (even if it shows no changes).
  5. Continue with:

    1. Setting up the Main Menu.
    2. Setting up a Game Scene.
    3. Loading scenes asynchronously.
    4. Adding icons to the Input Options.
    5. Blending Music.
    6. Adding UI Sound Effects.
    7. Adding Custom Options.
    8. Utilizing Game Saving.