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Copy pathmainwindow.cpp
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276 lines (244 loc) · 9.33 KB
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#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QtDebug>
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
, ui(new Ui::MainWindow)
{
srand(time(NULL));
ui->setupUi(this);
ui_mazeSettings = new Dialog(this);
//--- set start parameters
globalX = 10;
globalY = 10;
globalWidth = 30;
setglobalX = globalX;
setglobalY = globalY;
setglobalWidth = globalWidth;
//--- connect menu
connect(ui->actionPolish,SIGNAL(triggered()),this, SLOT(clickMenuPolish()));
connect(ui->actionEnglish,SIGNAL(triggered()),this, SLOT(clickMenuEnglish()));
connect(ui->actionQuit,SIGNAL(triggered()),this, SLOT(clickMenuQuit()));
connect(ui->actionNormal_maze,SIGNAL(triggered()),this, SLOT(clickMenuGenerateNormalMaze()));
connect(ui->actionHorizontal_maze,SIGNAL(triggered()),this, SLOT(clickMenuGenerateHorizontalMaze()));
connect(ui->actionVertical_maze,SIGNAL(triggered()),this, SLOT(clickMenuGenerateVerticalMaze()));
connect(ui->actionSpiral,SIGNAL(triggered()),this, SLOT(clickMenuGenerateSpiralMaze()));
connect(ui->actionMaze_settings,SIGNAL(triggered()),this, SLOT(clickMenuMazeSetings()));
connect(ui->actionStraight_lines_division_in_half,SIGNAL(triggered()),this, SLOT(clickMenuGenerateStraightLineDivisionInHalf()));
connect(ui->actionStraight_lines_random_split,SIGNAL(triggered()),this, SLOT(clickMenuGenerateStraightLineRandomSplit()));
connect(ui->actionZigzag,SIGNAL(triggered()),this, SLOT(clickMenuGenerateZigzags()));
//--- set default language
language = new Language(Language::Polish);
//-------------------------------- start palete
refreshWindowsSize(); //set windows size - auto width and height
//-------------------------------- start palete
// board->generateFrame();
board->generateTheBeginningOfTheLabyrinth();
board->generateMaze_methodDFS(0,0);
drawBoard();
}
void MainWindow::paintEvent(QPaintEvent *)
{
QPainter painter;
painter.begin(this);
painter.drawImage(10,10 + ui->menubar->height(),*image);
painter.end();
}
MainWindow::~MainWindow()
{
paintOnImage->end();
delete image;
delete paintOnImage;
delete board;
delete language;
delete ui_mazeSettings;
delete ui;
}
void MainWindow::clickMenuPolish()
{
//block signal
ui->actionPolish->blockSignals(true);
ui->actionEnglish->blockSignals(true);
//set checked
ui->actionPolish->setChecked(true);
ui->actionEnglish->setChecked(false);
//unblock signal
ui->actionPolish->blockSignals(false);
ui->actionEnglish->blockSignals(false);
//set language
language->set(Language::Polish);
refreshLanguage();
}
void MainWindow::clickMenuEnglish()
{
//block signal
ui->actionPolish->blockSignals(true);
ui->actionEnglish->blockSignals(true);
//set checked
ui->actionPolish->setChecked(false);
ui->actionEnglish->setChecked(true);
//unblock signal
ui->actionPolish->blockSignals(false);
ui->actionEnglish->blockSignals(false);
//set language
language->set(Language::English);
refreshLanguage();
}
void MainWindow::clickMenuQuit()
{
close();
}
void MainWindow::clickMenuGenerateNormalMaze()
{
refreshWindowsSize();
board->clear();
board->generateTheBeginningOfTheLabyrinth();
board->generateMaze_methodDFS(0,0);
drawBoard();
}
void MainWindow::clickMenuGenerateHorizontalMaze()
{
refreshWindowsSize();
board->clear();
board->generateTheBeginningOfTheLabyrinth();
board->generateMaze_methodDFS_horizontal(rand()%(globalY-1),rand()%(globalX-1));
drawBoard();
}
void MainWindow::clickMenuGenerateVerticalMaze()
{
refreshWindowsSize();
board->clear();
board->generateTheBeginningOfTheLabyrinth();
board->generateMaze_methodDFS_vertical(rand()%(globalY-1),rand()%(globalX-1));
drawBoard();
}
void MainWindow::clickMenuGenerateSpiralMaze()
{
refreshWindowsSize();
board->clear();
board->generateTheBeginningOfTheLabyrinth();
board->generateMaze_methodDFS_spiral(rand()%((globalY / 2)-1)+(globalY / 2),rand()%((globalX / 2)-1)+(globalX / 2),2,0,20);
drawBoard();
}
void MainWindow::clickMenuGenerateStraightLineDivisionInHalf()
{
refreshWindowsSize();
board->clear();
board->generateFrame();
board->generateMaze_methodStraightLinesDivisionInHalf(0, 0, globalY-1, globalX-1, true);
drawBoard();
}
void MainWindow::clickMenuGenerateStraightLineRandomSplit()
{
refreshWindowsSize();
board->clear();
board->generateFrame();
board->generateMaze_methodStraightLinesRandomSplit(0, 0, globalY-1, globalX-1, true);
drawBoard();
}
void MainWindow::clickMenuGenerateZigzags()
{
refreshWindowsSize();
board->clear();
board->generateTheBeginningOfTheLabyrinth();
board->generateMaze_methodZigzags(rand()%((globalY / 2)-1)+(globalY / 2),rand()%((globalX / 2)-1)+(globalX / 2),2,0,20);
drawBoard();
}
void MainWindow::clickMenuMazeSetings()
{
if (ui_mazeSettings->isChangeOfSettings())
{
getGlobalSettings();
}
ui_mazeSettings->setstart(setglobalY,setglobalX,setglobalWidth);
ui_mazeSettings->show();
}
void MainWindow::getGlobalSettings()
{
if (ui_mazeSettings==NULL) return;
setglobalX = ui_mazeSettings->getX();
setglobalY = ui_mazeSettings->getY();
setglobalWidth = ui_mazeSettings->getWidth();
}
void MainWindow::refreshLanguage()
{
QWidget::setWindowTitle(language->l("Labyrinth"));
ui->actionPolish->setText(language->l("Polish"));
ui->actionEnglish->setText(language->l("English"));
ui->menuJ_zyk_menu->setTitle(language->l("Menu language"));
ui->menuSettings->setTitle(language->l("Settings"));
ui->menuLabyrinth->setTitle(language->l("Labyrinth"));
ui->menuGenerateNew->setTitle(language->l("Generate new"));
ui->actionQuit->setText(language->l("Quit"));
ui->menuSzukaj_wyj_cia->setTitle(language->l("Find the exit"));
ui->actionBlindfold_Right->setText(language->l("Blindfold (right hand)"));
ui->actionBlindfold_Left->setText(language->l("Blindfold (left hand)"));
ui->actionSi_owo_bruteforce->setText(language->l("forcefully (bruteforce)"));
ui->actionWave_propagation->setText(language->l("Wave propagation"));
ui->actionTime_table->setText(language->l("Time table"));
ui->actionNormal_maze->setText(language->l("Normal maze"));
ui->actionHorizontal_maze->setText(language->l("Horizontal maze"));
ui->actionVertical_maze->setText(language->l("Vertical maze"));
ui->actionMaze_settings->setText(language->l("Maze settings"));
ui->actionSpiral->setText(language->l("Spiral maze, cyclones"));
ui->actionStraight_lines_division_in_half->setText(language->l("Straight lines (division in half)"));
ui->actionStraight_lines_random_split->setText(language->l("Straight lines (random split)"));
ui->actionZigzag->setText(language->l("Zigzags"));
if (ui_mazeSettings!=NULL)
{
ui_mazeSettings->setLanguage(language->l("Maze settings"), language->l("Size"), language->l("Cell in a row"),language->l("Cell in a column"),language->l("Cell width"),language->l("Cancel"),language->l("The changes will be visible after re-generating the maze"),language->l("Window size"));
}
}
void MainWindow::refreshWindowsSize()
{
//--- refresh maze size
getGlobalSettings(); // read setting on (dialog) setings form
globalX = setglobalX;
globalY = setglobalY;
globalWidth = setglobalWidth;
//--- create new board;
board = new Board(globalY, globalX); // create my board
globalY = board->getHeight(); // set default
globalX = board->getWidth();
//--- paint / create palete
QWidget::setMinimumHeight(globalY*globalWidth+22+ui->menubar->height());
QWidget::setMaximumHeight(globalY*globalWidth+22+ui->menubar->height());
QWidget::setMinimumWidth(globalX*globalWidth+22);
QWidget::setMaximumWidth(globalX*globalWidth+22);
image = new QImage(globalX*globalWidth+2,globalY*globalWidth+2,QImage::Format_RGB32);
image -> fill(QColor(217,217,217));
paintOnImage = new QPainter;
paintOnImage->begin(image);
//--- draw main frame
paintOnImage->drawRect(0,0,globalX*globalWidth+1,globalY*globalWidth+1);
}
void MainWindow::drawBoard()
{
for (uint8_t y = 0; y < globalY; y++)
{
for (uint8_t x = 0; x < globalX; x++)
{
drawCell(y,x);
}
}
repaint();
}
void MainWindow::drawCell(uint8_t y, uint8_t x)
{
if (board->getCell(y,x).getWall(Cell::UP))
{
paintOnImage->drawLine(x*globalWidth+1,y*globalWidth+1, x*globalWidth + globalWidth, y*globalWidth+1);
}
if (board->getCell(y,x).getWall(Cell::DOWN))
{
paintOnImage->drawLine(x*globalWidth+1, y*globalWidth + globalWidth, x*globalWidth + globalWidth, y*globalWidth + globalWidth);
}
if (board->getCell(y,x).getWall(Cell::RIGHT))
{
paintOnImage->drawLine(x*globalWidth + globalWidth, y*globalWidth+1,x*globalWidth + globalWidth, y*globalWidth + globalWidth);
}
if (board->getCell(y,x).getWall(Cell::LEFT))
{
paintOnImage->drawLine(x*globalWidth+1, y*globalWidth+1, x*globalWidth+1, y*globalWidth + globalWidth);
}
}