How should I union meshes when a vertex is attached to another mesh, but the edge is not lying on the mesh surface? #5093
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JihoKang24
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Hello! It seems that you might need to Merge and Stitch these meshes instead of boolean Union them. Could you please attach file samples so we could dig into and suggest best solution for this case? |
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How should I union meshes when a vertex is attached to another mesh, but the edge is not lying on the mesh surface?
always appreciate your helps thank you
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