This will allow for the ability to create based 3D perspective manipulations on elements. There may be an implementation that switches between 3x3 and 4x4 matrixes based on the usage. This could be in a higher-level wrapper class.
For now the logic will sit in a new branch until it is ready to be merged.
This will allow for the ability to create based 3D perspective manipulations on elements. There may be an implementation that switches between 3x3 and 4x4 matrixes based on the usage. This could be in a higher-level wrapper class.
For now the logic will sit in a new branch until it is ready to be merged.