Save the "Path" and "File" information from the export options to the file .pxo #1290
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Rasterisko
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Seconded! No one developing a game keeps the graphic design files in the same folder as the asset exports. So it's a pretty big oversight that Pixelorama requires the designer to pick the export directory again and again, every time the .pxo is reopened. Biggest nuisance in the workflow right here! |
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Should now be implemented by 16def30. The change will be available in the next stable version |
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Hello,
The files saved as.pxo do not store the information we left in the "Export" area. If we open more than one project in Pixelorama, some of the export information is "shared", such as: Frames; Layers; Direction; Resize; (ALL) Advanced Options. This means that if I change one of these information in one project during export, if I try to export another project, it will also have the same modifications. And if I close Pixelorama and reopen the information will be reset.
I honestly can't say if that's a good thing. Sometimes it seems so, sometimes it seems like no. So if it's better that it stays that way, I'd like it to at least save the "Path" and "File" information in .pxo, because that information isn't shared between projects and wouldn't impact the way Pixelorama works today.
This would save a lot of time by reopening a project and exporting it again.
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