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What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
When I have max poison stacks > 1, and 100% uptime on that number of poison stacks, I'd expect the # of Poisons on enemy (if not average) setting to default to the average, like it says.
How does Path of Building behave?
When using a skill with a cooldown, there's something wonky about the calculations. To reproduce:
- Add
Explosive Transmutation
- Add the following custom modifiers:
100% chance to poison on hit
targets can be affected by +1 of your poisons at the same time
Since this skill has a cooldown of 0.5 seconds, it should guarantee a 100% uptime on max poison stacks (you can verify this in the calcs tab, the avg ailment stacks is 2). However, if you set # of Poisons on enemy to 2, your dps decreases. If you keep increasing it to 10, 100, 1000, your dps seems to converge to some value, so either the calculation is broken, or the label is misleading and it's something else entirely.
Now the reason I wanted to set this value to something specific was another support, Arakaali's Lust. I correctly get 16% more damage with the setting set to 2, but then it messes up some other part of the calculation.
How to reproduce the issue
^
PoB for PoE2 build code
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Screenshots
No response
Check version
Check for duplicates
What platform are you running Path of Building on?
Windows
How is Path of Building expected to behave?
When I have max poison stacks > 1, and 100% uptime on that number of poison stacks, I'd expect the
# of Poisons on enemy (if not average)setting to default to the average, like it says.How does Path of Building behave?
When using a skill with a cooldown, there's something wonky about the calculations. To reproduce:
Explosive TransmutationSince this skill has a cooldown of 0.5 seconds, it should guarantee a 100% uptime on max poison stacks (you can verify this in the calcs tab, the
avg ailment stacksis 2). However, if you set# of Poisons on enemyto 2, your dps decreases. If you keep increasing it to 10, 100, 1000, your dps seems to converge to some value, so either the calculation is broken, or the label is misleading and it's something else entirely.Now the reason I wanted to set this value to something specific was another support,
Arakaali's Lust. I correctly get 16% more damage with the setting set to 2, but then it messes up some other part of the calculation.How to reproduce the issue
^
PoB for PoE2 build code
Screenshots
No response