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Merge branch 'develop' into stable
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build/common.targets

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@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>4.3.0</Version>
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<Version>4.3.1</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

docs/release-notes.md

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[README](README.md)
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# Release notes
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## 4.3.1
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Released 13 July 2025 for Stardew Valley 1.6.14 or later. See [release highlights](https://www.patreon.com/posts/133992196).
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* For players:
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* Improved performance when mods edit maps (thanks to SinZ!).
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* For mod authors:
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* Fixed new `helper.ModRegistry.GetFromNamespacedId` not handling prefix IDs correctly.
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## 4.3.0
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Released 12 July 2025 for Stardew Valley 1.6.14 or later. See [release highlights](https://www.patreon.com/posts/133992196).
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "4.3.0",
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"Version": "4.3.1",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueId": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "4.3.0"
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"MinimumApiVersion": "4.3.1"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "4.3.0",
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"Version": "4.3.1",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueId": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "4.3.0"
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"MinimumApiVersion": "4.3.1"
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}

src/SMAPI/Constants.cs

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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "4.3.0";
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internal static string RawApiVersion = "4.3.1";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>

src/SMAPI/Framework/Content/AssetDataForMap.cs

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// add tilesheet
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targetSheet = new TileSheet(id, target, sourceSheet.ImageSource, sourceSheet.SheetSize, sourceSheet.TileSize);
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for (int i = 0, tileCount = sourceSheet.TileCount; i < tileCount; ++i)
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targetSheet.TileIndexProperties[i].CopyFrom(sourceSheet.TileIndexProperties[i]);
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targetSheet.Properties.CopyFrom(sourceSheet.Properties);
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target.AddTileSheet(targetSheet);
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}
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src/SMAPI/Framework/ModHelpers/ModRegistryHelper.cs

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}
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}
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return null;
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return mod;
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}
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/// <inheritdoc />

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