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prepare for release
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build/common.targets

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@@ -7,7 +7,7 @@ repo. It imports the other MSBuild files as needed.
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<!--set general build properties -->
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<Version>4.1.6</Version>
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<Version>4.1.7</Version>
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<Product>SMAPI</Product>
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<LangVersion>latest</LangVersion>
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<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>

docs/release-notes.md

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[README](README.md)
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# Release notes
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## Upcoming release
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## 4.1.7
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Released 12 November 2024 for Stardew Valley 1.6.14 or later.
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* For players:
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* Updated for Stardew Valley 1.6.14.
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* Updated mod compatibility list.
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{
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Version": "4.1.6",
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"Version": "4.1.7",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "4.1.6"
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"MinimumApiVersion": "4.1.7"
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}
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{
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Version": "4.1.6",
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"Version": "4.1.7",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "4.1.6"
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"MinimumApiVersion": "4.1.7"
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}

src/SMAPI/Constants.cs

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internal static int? LogScreenId { get; set; }
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/// <summary>SMAPI's current raw semantic version.</summary>
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internal static string RawApiVersion = "4.1.6";
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internal static string RawApiVersion = "4.1.7";
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}
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/// <summary>Contains SMAPI's constants and assumptions.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion(EarlyConstants.RawApiVersion);
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.6.10");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.6.14");
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/// <summary>The minimum supported Stardew Valley build number, or <c>null</c> for any build of <see cref="MinimumGameVersion"/>.</summary>
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public static int? MinimumGameBuild { get; } = null;

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