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Fixed example comment
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content/Docs/Inventory.md

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@@ -172,7 +172,7 @@ We use the inventory slot of the item for this.
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{{< details title="C++" >}}
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```cpp
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// Add one item
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// Get the slot we will drop
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UIEInventorySlot* Slot = Inventory->FindFirstSlotByItem(ItemDescriptor);
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// If it is valid
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Slot->DropItem(...);

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