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80 lines (65 loc) · 2.2 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="PlayerControllerAddon"
config/tags=PackedStringArray("3d", "fps", "gameplay", "polarbearsstudio")
run/main_scene="uid://db2h3t17k37pe"
config/features=PackedStringArray("4.4", "C#", "Forward Plus")
config/icon="uid://cqy14qrgf2anc"
[display]
window/size/resizable=false
[dotnet]
project/assembly_name="PlayerControllerAddon"
[editor_plugins]
enabled=PackedStringArray()
[filesystem]
import/fbx/enabled=false
[input]
test_forward={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":-1.0,"script":null)
]
}
test_backward={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":1,"axis_value":1.0,"script":null)
]
}
test_left={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":-1.0,"script":null)
]
}
test_right={
"deadzone": 0.2,
"events": [Object(InputEventJoypadMotion,"resource_local_to_scene":false,"resource_name":"","device":-1,"axis":0,"axis_value":1.0,"script":null)
]
}
test_jump={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":0,"pressure":0.0,"pressed":true,"script":null)
]
}
test_crouch={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":true,"script":null)
]
}
test_sprint={
"deadzone": 0.2,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":1,"pressure":0.0,"pressed":true,"script":null)
]
}
[rendering]
anti_aliasing/quality/msaa_2d=3
anti_aliasing/quality/msaa_3d=3
textures/decals/filter=5
textures/light_projectors/filter=4
anti_aliasing/quality/screen_space_aa=1
anti_aliasing/quality/use_taa=true