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Better Player-Hitbox to Cloud Interactions #290

@SigmaCreeper20

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@SigmaCreeper20

As of now the individual cloud-cuboids just fade in and out of existence with a weird dotted or framelike pattern when the player goes near them.

My Idea is, to dynamically move them out of the way like if there was a legitimate force or aerodynamic pull from the players movement with an elytra or flight in creative if the player goes within close proximity to the individual cloud cube thingys. They could then move back into place after a set amount of time which could be implemented in the settings as another slider.

Image

I thought of this because of the superman movie scene where clark/kal learns to fly and passes through clouds multiple times, interacting with them.

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