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113 lines (89 loc) · 4.81 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net20;net35;net40;net45;netstandard2.0;netstandard2.1</TargetFrameworks>
<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<Nullable>disable</Nullable>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Title>RS.MemoryPinned is a clean, third-party dependency-free, powerful, easy-to-use, high-performance cross-platform unmanaged memory manipulation library.support Unity 5+、.NET Framework 2.0+、.NET Standard 2.0/2.1、.NET Core 2.0+ and AOT</Title>
<Description>### Overview
RS.MemoryPinned is a clean, dependency-free, powerful and easy-to-use high-performance cross-platform unmanaged memory manipulation library.
### Features
- **Cross-platform Support**: Supports Unity 5+, .NET Framework 2.0+, .NET Standard 2.0/2.1, .NET Core 2.0+
- **AOT Compilation Support**: Fully supports AOT compilation environments
- **Zero Dependencies**: No third-party library dependencies
- **High Performance**: Direct unmanaged memory operations, avoiding GC pressure
- **Type Safe**: Generic interfaces ensure type safety</Description>
<PackageProjectUrl>https://github.com/RS-Unity3D/RS.MemoryPinned</PackageProjectUrl>
<Copyright>andyhebear</Copyright>
<PackageReadmeFile></PackageReadmeFile>
<RepositoryUrl>https://github.com/RS-Unity3D/RS.MemoryPinned</RepositoryUrl>
<PackAsTool>False</PackAsTool>
</PropertyGroup>
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</PropertyGroup>
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</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'netstandard2.0'">
<DefineConstants>$(DefineConstants);NETSTANDARD;NETSTANDARD2_0</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(TargetFramework)' == 'netstandard2.1'">
<DefineConstants>$(DefineConstants);NETSTANDARD;NETSTANDARD2_1</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net20|AnyCPU'">
<DefineConstants>$(DefineConstants);NET20;NET2_0;NET_LEGACY</DefineConstants>
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.0|AnyCPU'">
<DefineConstants>$(DefineConstants);NETSTANDARD;NETSTANDARD2_0</DefineConstants>
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|net40|AnyCPU'">
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<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Release|net20|AnyCPU'">
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<PropertyGroup>
<PackageReadmeFile>README.md</PackageReadmeFile>
<PackageLicenseFile>LICENSE</PackageLicenseFile>
<PackageRequireLicenseAcceptance>True</PackageRequireLicenseAcceptance>
<IncludeSymbols>True</IncludeSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="RS.MemoryPinned\Editor\**" />
<Compile Remove="Tests\**" />
<EmbeddedResource Remove="RS.MemoryPinned\Editor\**" />
<EmbeddedResource Remove="Tests\**" />
<None Remove="RS.MemoryPinned\Editor\**" />
<None Remove="Tests\**" />
</ItemGroup>
<ItemGroup>
<None Remove="RS.MemoryPinned\package.json" />
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<ItemGroup>
<None Include="LICENSE">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Include="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>