Releases: Raytwo/Cobalt
Releases · Raytwo/Cobalt
Version v1.17.0
Improvement(s)
- Implement fallback for voice mods so that they can call events from other entries (@MistressAshai)
- The skill command
DragonAttributeCommandnow returns the proper value (16) instead of 8. This is a bug in the game that had no side effect but will be useful to fix for skill mods.
Version v1.16.0
New Feature(s)
- Add support for GodRing Unit, GodRing God, GodFacePicture sprite loading and replacement (@MistressAshai)
- Add support for
V_Ringvoice lines (@MistressAshai)
Improvement(s)
- Implements caching for mods with
.bundlefiles, cutting boot times by ~50% starting from the second run.
Bugfix(es)
- Speed up boot times by 2.5 seconds if no
.bundlefiles are found within the modpack. - Silence some logs spamming the console
Version v1.15.1
Bugfix(es)
- Fixes a crash on class change and more (@MistressAshai)
- Fixes duplicated units in Inherit Skills menu (@triabolicals)
Version v1.15.0
New feature(s)
- Support for voice lines that are waited on (V_Arena_Name, .V_Title, ...)
- Support for V_Pick voice lines
- Support for lipsync file addition/redirection
- Support for calling voice lines from the original pool (@DogeThis)
- Support for V_Engage_Respond (@MistressAshai)
Improvement(s)
- Better error reporting for issues with zipped mods
Version v1.14.0
New feature(s)
- Implement support for individual voiceline replacement/addition through custom banks.
Version v1.13.2
Improvement(s)
- (For developers) Double memory pool for hooks
Version v1.13.1
Bugfix(es)
- Prevent global MSBTs from overwriting puppet and sound files.
Improvement(s)
- Speed up the MSBT replacement logic when no patch is available.
Version v1.13.0
New feature(s)
- Implement support for region agnostic MSBT files. If a MSBT file is not found in the regional sub-directory,
patches/msbt/messagewill be looked into instead as a fallback. Use this to facilitate localization for languages you do not intend to support!
Version v1.12.0
New feature(s)
- Implement support for new audio banks (
.bnk) and.wemfiles (requires the mod to be unzipped). Documentation here. - New
Render Scalesetting in the Cobalt menu. Brought to you by @DogeThis. - New
LOD Biassetting in the Cobalt menu. Brought to you by @DogeThis.
Improvement(s)
- Replacement for audio banks (
.bnk) and wem files in mods is now supported (requires the mod to be unzipped). Documentation here.
Version v1.11.0
New feature(s)
Added support for new Lua commands:
AddBondRing
Adds a Bond Ring to the player's rings
Argument(s):
- RNID(
string): ID of the bond ring to give to the player. - Count (
number, optional): Amount of copies of the bond ring to give.
Example:
-- Add 69 copies of a bond ring to the player.
AddBondRing("RNID_Name_S", 69)Note:
Brought to you by @triabolicals