Currently there are options to play a hit sound, however it would be nice if we get the option to play on kills only. Changing the current hit sound logic from `TakeDamage` to `Killed` seems to work without issue so it shouldn't be hard to implement.
Currently there are options to play a hit sound, however it would be nice if we get the option to play on kills only.
Changing the current hit sound logic from
TakeDamagetoKilledseems to work without issue so it shouldn't be hard to implement.