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As we start to allocate more and more with various improvements, we need a way of getting an allocator in there. My ideal would be to use std::polymorphic_allocator<byte> + std::memory_resource but that's c++17. Then our options are to reimplement memory_resource etc. in abseil style (there is a boost license c++11 impl of both), or to embed the allocator into the type. As a task scheduler is basically a global, embedding it in the type isn't the end of the world but would also require everything to be in the header which is less than ideal.
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