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8bit good for lighting and such - 32bit view for pixel copy?Β #2

@Sarah-C

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@Sarah-C

This may speed it up a little?

let ctx = c.getContext("2d");
let canvasDataWrapper = ctx.getImageData(0, 0, c.width, c.height);
let canvasData = imageDataWrapper.data; // 8 bit ARGB
let canvasData32 = new Uint32Array(canvasData.buffer); // 32 bit pixel

copyFnc = function(idxC, idxT){
canvasData[idxC + 0] = textureData[idxT + 0];
canvasData[idxC + 1] = textureData[idxT + 1];
canvasData[idxC + 2] = textureData[idxT + 2];
canvasData[idxC + 3] = 255;
};

Vs

copyFnc = function(idxC, idxT){
canvasData32[idxC] = textureData32[idxT]
};

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