Level doesn't hold up when Level.goto() warps all players, lvlLogo, lvlTitle and LOCAL exist and the loading system and game loop only handle one level at a time.
Even if each player were able to be in different levels, unloading assets would be practically impossible.
Leveldoesn't hold up whenLevel.goto()warps all players,lvlLogo,lvlTitleandLOCALexist and the loading system and game loop only handle one level at a time.Even if each player were able to be in different levels, unloading assets would be practically impossible.