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Enhance/modernize painting API #3

@jeandet

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@jeandet

There are several issues with current painting API:

  • drawing line of more than 1 pixel is extremely slow using raster API
  • Off screen rendering with currently OpenGL implies to copy back textures from GPU to CPU which is expensive on Mac (likely Windows too)
  • OpenGL rendering is done in the main thread, could moving to a dedicated thread improve performances?
  • OpenGL is deprecated on Mac (for a long time), is a custom Metal painter an option on Mac?
  • Qt has introduced QRhi, could it be used in NeoQCP?

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