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README.md

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# Relay
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Fast, light, GC-friendly C# signals/events for Unity.
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### !! BREAKING CHANGE !!
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Relay.RemoveAll now defaults to removing persistent *and* one-time listeners.
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`RemoveAll(bool removePersistentListeners=true, bool removeOneTimeListeners=true)`
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C# `event` multicasting is a nice language-level feature, but in Unity's version of Mono, events allocate a lot on addition/removal and aren't always easy to manipulate. Relay aims to address these issues.
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Note: Under .NET 4.6 `event` addition and removal is 2-7x faster than under Unity.
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Perf tests and unit tests are included in Relay/Editor.
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Perf tests and unit tests are included in Relay/Editor.

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