@@ -112,7 +112,7 @@ class NeverloseGui : GuiScreen() {
112112 StencilUtil .uninitStencilBuffer()
113113 RoundedUtil .drawRound(x.toFloat(), y.toFloat(), w.toFloat(), h.toFloat(), 2f , if (light) Color (240 , 245 , 248 , 230 ) else Color (7 , 13 , 23 , 230 ))
114114 RoundedUtil .drawRound((x + 90 ).toFloat(), (y + 40 ).toFloat(), (w - 90 ).toFloat(), (h - 40 ).toFloat(), 1f , if (light) Color (255 , 255 , 255 ) else Color (9 , 9 , 9 ))
115- RoundedUtil .drawRound((x + 90 ).toFloat(), y.toFloat(), (w - 90 ).toFloat(), (h - 300 ).toFloat(), 1f , if (light) Color (255 , 255 , 255 ) else Color (13 , 13 , 11 ))
115+ RoundedUtil .drawRound((x + 90 ).toFloat(), y.toFloat(), (w - 90 ).toFloat(), (h - 300 ).toFloat(), 1f , if (light) Color (255 , 255 , 255 ) else Color (9 , 9 , 9 ))
116116 RoundedUtil .drawRound((x + 90 ).toFloat(), (y + 39 ).toFloat(), (w - 90 ).toFloat(), 1f , 0f , if (light) Color (213 , 213 , 213 ) else Color (26 , 26 , 26 ))
117117 RoundedUtil .drawRound((x + 89 ).toFloat(), y.toFloat(), 1f , h.toFloat(), 0f , if (light) Color (213 , 213 , 213 ) else Color (26 , 26 , 26 ))
118118 GL11 .glEnable(GL11 .GL_BLEND )
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