Objective
Replace the standard telemetry displays with dynamic, high-performance HTML5 Canvas elements using requestAnimationFrame. This phase focuses on the core visual logic for each specific game mode to ensure maximum responsiveness and immersion during active challenges.
Implementation Tasks
Phase 4: In-Game HUD Integration (Canvas Overhaul)
Objective
Replace the standard telemetry displays with dynamic, high-performance HTML5 Canvas elements using
requestAnimationFrame. This phase focuses on the core visual logic for each specific game mode to ensure maximum responsiveness and immersion during active challenges.Implementation Tasks
Phase 4: In-Game HUD Integration (Canvas Overhaul)
wind-tunnelparticle system and integrate thehaloCanvasdesign (dynamic anti-overlap radius) to protect central typography.quadraticCurveTo) for the live power graph.clamp()based fluid typography and adaptive canvas scaling for different screen resolutions.